====== Campaign Frame: Rebirth ====== === Title === [Short, punchy name of the campaign frame] === Concept === [One-sentence description of the big idea of the campaign frame] === Complexity Rating === 4: In Aestilon anything is possible and rules will be introduced to support these. === The Pitch === [One paragraph: what’s exciting about this campaign, the tone, setting, emotional promise. Designed to read to players.] === Tone & Feel === * Tone 1: [e.g., “grim & gritty”] * Tone 2: [e.g., “hopeful & heroic”] * Additional notes: [Any contrast, nuance] === Themes === * Theme 1: [e.g., “power and corruption”] * Theme 2: [e.g., “legacy vs. change”] * Theme 3: [optional additional theme] === Touchstones === [List of inspirations: books, movies, games, comics, etc.] === Overview === [A longer description (approx. a page or so) of the campaign: major elements of the world, what players can expect, the general flow, but nothing too secretive. Player-facing.] === Heritage & Classes === –– Ancestries & Communities –– [Describe how ancestries or communities are used in this frame. Any special options, or restrictions? Background prompts for characters of those heritages.] –– Classes –– [Describe how classes work in this frame. Any classes changed, flavour altered, or new classes? What’s special here for characters.] === Player Principles === [Guidelines for players: how they should approach play so it fits the frame. Evocative, actionable.] === GM Principles === [Guidelines for the GM: how to run the campaign so it fits the frame, supports the themes, tone, and mechanics.] === Distinctions === [What sets this campaign frame apart: core truths about the setting, major factions, key beliefs, unique features of magic/technology, major locations. This is where GM-facing information begins.] === Inciting Incident === [A sample opening scene / hook: a situation + objective + character hooks that introduce the themes and distinctions.] === Custom Mechanics === [Describe any special rules/tools for this campaign: subsystems, new adversary types, special items, setting-specific mechanics, etc.] === Session Zero Questions === [Questions specific to this campaign frame that the GM asks in session zero with the players: to situate PCs, align expectations, deal with theme/content, etc.] === Campaign Map === [Provide or describe a map (template or outline) for the setting: places, names, a list of blank spots for group to fill in. Encourage player input.] === Closing === [A brief note: summary, encouragement to make it your own, reminder of design principles, etc.]