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| gameplay:house_rules [2020/07/15 20:29] – created patrigan | gameplay:house_rules [2025/10/15 21:28] (current) – external edit 127.0.0.1 | ||
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| - | ===== Extra Feat ===== | + | ===== Character Creation ===== |
| + | ==== Non-official content ==== | ||
| + | Everything is allowed, however if it is non-official, | ||
| + | |||
| + | ==== Extra Feat ==== | ||
| All players get an extra feat at level 1. | All players get an extra feat at level 1. | ||
| Line 5: | Line 9: | ||
| ==== Feats ==== | ==== Feats ==== | ||
| Lucky | Lucky | ||
| + | |||
| + | ===== Party Conflict ===== | ||
| + | None by DM design. | ||
| + | |||
| + | ===== Transportation ===== | ||
| + | Three primary modes of transportation: | ||
| + | * Road: Dangerous, higher chance of random combats | ||
| + | * Airship: Travel between cities and free travel. | ||
| + | * Teleportation: | ||
| + | ===== Persuasion ===== | ||
| + | DC affected by acting. | ||
| + | |||
| + | ===== Skill checks ===== | ||
| + | Critical success and critical failure are a thing, DM's discretion. | ||
| + | |||
| + | ===== Items ===== | ||
| + | ==== Monster Hunter Item Crafting ==== | ||
| + | We will be using Monster Hunter Weapon Rules, where each item has a number of slots and materials can be slotted for additional effects. | ||
| + | |||
| + | https:// | ||
| + | |||
| + | ==== Potions of healing ==== | ||
| + | Potion of healing 10gp | ||
| + | ==== Scrolls ==== | ||
| + | ^ Level ^ Rarity ^ Cost ^ | ||
| + | | Cantrip-1 | Common | 10-20 gp | | ||
| + | | 2-3 | Uncommon | 21-100 gp | | ||
| + | | 4-5 | Rare | 101-1000 gp | | ||
| + | | 6-8 | Very rare | 1001-10000 gp | | ||
| + | | 9 | Legendary | 10001+ gp | | ||
| + | ==== Scrolls of Teleportation ==== | ||
| + | Scrolls of teleportation that involve a Big City Teleportation Circle cost 10gp. Cost of other scrolls of teleportation will be based on individual rarity and importance/ | ||
| ---- struct data ---- | ---- struct data ---- | ||
| metadata.blurb | metadata.blurb | ||