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gameplay:house_rules [2020/08/11 18:29] – [Potions] patrigangameplay:house_rules [2025/10/15 21:28] (current) – external edit 127.0.0.1
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-===== Extra Feat =====+===== Character Creation ===== 
 +==== Non-official content ==== 
 +Everything is allowed, however if it is non-official, talk to the DM. 
 + 
 +==== Extra Feat ====
 All players get an extra feat at level 1. All players get an extra feat at level 1.
  
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 ===== Transportation ===== ===== Transportation =====
 +Three primary modes of transportation: 
 +  * Road: Dangerous, higher chance of random combats 
 +  * Airship: Travel between cities and free travel. 
 +  * Teleportation: Limited goods.
 ===== Persuasion ===== ===== Persuasion =====
 DC affected by acting. DC affected by acting.
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 Critical success and critical failure are a thing, DM's discretion. Critical success and critical failure are a thing, DM's discretion.
  
-===== Potions ===== +===== Items ===== 
-Potions of healing 25gp+==== Monster Hunter Item Crafting ==== 
 +We will be using Monster Hunter Weapon Rules, where each item has a number of slots and materials can be slotted for additional effects. 
 + 
 +https://www.gmbinder.com/share/-LCk9FgQaqaXBVmLeCeT 
 + 
 +==== Potions of healing ==== 
 +Potion of healing 10gp 
 +==== Scrolls ==== 
 +^ Level ^ Rarity ^ Cost ^ 
 +| Cantrip-1 | Common | 10-20 gp | 
 +| 2-3 | Uncommon | 21-100 gp | 
 +| 4-5 | Rare | 101-1000 gp | 
 +| 6-8 | Very rare | 1001-10000 gp | 
 +| 9 | Legendary | 10001+ gp | 
 +==== Scrolls of Teleportation ==== 
 +Scrolls of teleportation that involve a Big City Teleportation Circle cost 10gp. Cost of other scrolls of teleportation will be based on individual rarity and importance/demand.
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 metadata.blurb       :  metadata.blurb       : 
gameplay/house_rules.1597170571.txt.gz · Last modified: (external edit)