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gameplay:house_rules [2020/11/23 11:17] patrigangameplay:house_rules [2025/10/15 21:28] (current) – external edit 127.0.0.1
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-===== Extra Feat =====+===== Character Creation ===== 
 +==== Non-official content ==== 
 +Everything is allowed, however if it is non-official, talk to the DM. 
 + 
 +==== Extra Feat ====
 All players get an extra feat at level 1. All players get an extra feat at level 1.
  
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 ===== Transportation ===== ===== Transportation =====
 +Three primary modes of transportation: 
 +  * Road: Dangerous, higher chance of random combats 
 +  * Airship: Travel between cities and free travel. 
 +  * Teleportation: Limited goods.
 ===== Persuasion ===== ===== Persuasion =====
 DC affected by acting. DC affected by acting.
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 Critical success and critical failure are a thing, DM's discretion. Critical success and critical failure are a thing, DM's discretion.
  
-===== Item Costs =====+===== Items ===== 
 +==== Monster Hunter Item Crafting ==== 
 +We will be using Monster Hunter Weapon Rules, where each item has a number of slots and materials can be slotted for additional effects. 
 + 
 +https://www.gmbinder.com/share/-LCk9FgQaqaXBVmLeCeT 
 ==== Potions of healing ==== ==== Potions of healing ====
 Potion of healing 10gp Potion of healing 10gp
 ==== Scrolls ==== ==== Scrolls ====
-Common10-20 gp +^ Level ^ Rarity ^ Cost ^ 
-Uncommon21-100 gp +| Cantrip-1 | Common 10-20 gp | 
-Rare101-1000 gp +| 2-3 | Uncommon 21-100 gp | 
-Very rare1001-10000 gp +| 4-5 | Rare 101-1000 gp | 
-Legendary10001+ gp+| 6-8 | Very rare 1001-10000 gp | 
 +| 9 | Legendary 10001+ gp 
 +==== Scrolls of Teleportation ==== 
 +Scrolls of teleportation that involve a Big City Teleportation Circle cost 10gp. Cost of other scrolls of teleportation will be based on individual rarity and importance/demand.
 ---- struct data ---- ---- struct data ----
 metadata.blurb       :  metadata.blurb       : 
gameplay/house_rules.1606130222.txt.gz · Last modified: (external edit)