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gameplay:items

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Miscellanous Items

Traps

Elemental Trap, Lesser

Cost: 100

As an action, you place down the elemental trap within 5ft of you and speak the activation word, which starts glowing faintly as a sign of activity. If an elemental weaker than the trap's power and of the corresponding element moves over the trap, it will activate a trap that restrains the elemental. They must succeed a DC 14 Strength saving throw or be restrained. A restrained elemental may repeat its saving throw at the end of its turn, destroying the trap on a successful save.

Elemental Trap

Cost: 500

Like Elemental Trap, Lesser, but with a DC of 16

Elemental Trap, Greater

Cost: 5000

Like Elemental Trap, Lesser, but with a DC of 18

Armor Materials

Name Source Effect In possession
Giant Spider Fur Giant Spider You have a +1 bonus to Athletics checks while you wear this armor. X
Megapede Scaling Megapede You reduce Acid damage you take by 3 while you wear this armor. X
Small Fire Elemental Core Fire Elementals CR < 3 You reduce fire damage you take by 3 while you wear this armor.
Small Earth Elemental Core Earth Elementals CR < 3 You reduce slashing damage you take by 3 while you wear this armor. Cobalt's Armor
Small Water Elemental Core Water Elementals CR < 3 You reduce cold damage you take by 3 while you wear this armor. X
Small Air Elemental Core Air Elementals CR < 3 You reduce lightning damage you take by 3 while you wear this armor. X

Weapon Materials

Name Source Effect
Small Fire Elemental Core Fire Elementals CR < 3 When you cast a spell that deals fire damage, add 1/2 of your proficiency bonus to that damage.
Small Earth Elemental Core Earth Elementals CR < 3 Your bludgeoning weapon deals an extra 1 bludgeoning damage. X
Small Water Elemental Core Water Elementals CR < 3 When you cast a spell that deals cold damage, add 1/2 of your proficiency bonus to that damage. X
Small Air Elemental Core Air Elementals CR < 3 When you cast a spell that deals lightning damage, add 1/2 of your proficiency bonus to that damage. X
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