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| ===== Session Log - Rebirth Campaign ===== | ===== Session Log - Rebirth Campaign ===== | ||
| - | ==== Session 1 ==== | + | ++++ Session 1 | |
| - | 0. Prologue | + | | Locations |
| + | | Notable encounters | ||
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| + | === 0. Prologue | ||
| //A dark room. Two shadowy figures, only their silhouettes visible, are facing across each other at a table. A small stone lay between them. “Has everything been taken care of?” asks the older figure. “Yes”, simply answers the younger one. “Very well, then” concludes the first, reaching out to claim the stone as he rises to leave the room. The vision starts to dim, with only the echoes of his purposeful steps fading in the background.// | //A dark room. Two shadowy figures, only their silhouettes visible, are facing across each other at a table. A small stone lay between them. “Has everything been taken care of?” asks the older figure. “Yes”, simply answers the younger one. “Very well, then” concludes the first, reaching out to claim the stone as he rises to leave the room. The vision starts to dim, with only the echoes of his purposeful steps fading in the background.// | ||
| - | I. The Unlikely Gathering | + | === I. The Unlikely Gathering |
| - | The scene shifts. Another room. The setting is notably different this time. Bright and luxurious, as one would expect from the House of Cantanagia. Within this opulence, a curious collection of beings has gathered: a nimble rogue cloaked in a shadowy corner and a clank of animated metal leaning against a wall, both their gazes silently focused on the faun and katari | + | The scene shifts. Another room. The setting is notably different this time. Bright and luxurious, as one would expect from the [[organisation: |
| - | II. The Ambush | + | === II. The Ambush |
| The journey was swift, marked by no ill happenings upon the road. In a few days, the party arrived at the Cave of (Patrick please add the name :D). At its entrance, thinking only of the promised gold and the quick acquisition of wealth, they plunged into its dark embrace, clueless of the peril that might await them in the deep. Only a few steps in, a company of armed men, clearly lying in wait, blocked their path. Their captain, without wasting time, issued a cold ultimatum: "Yield the Lord of Cantanagia into our custody, or suffer the consequence!" | The journey was swift, marked by no ill happenings upon the road. In a few days, the party arrived at the Cave of (Patrick please add the name :D). At its entrance, thinking only of the promised gold and the quick acquisition of wealth, they plunged into its dark embrace, clueless of the peril that might await them in the deep. Only a few steps in, a company of armed men, clearly lying in wait, blocked their path. Their captain, without wasting time, issued a cold ultimatum: "Yield the Lord of Cantanagia into our custody, or suffer the consequence!" | ||
| - | III. The Minotaur | + | === III. The Minotaur |
| - | They came at last to a sudden break in the rocks, and a blinding shine welcomed them into a vast opening. Showing again a lack of discipline and organization, | + | They came at last to a sudden break in the rocks, and a blinding shine welcomed them into a vast opening. Showing again a lack of discipline and organization, |
| - | IV. The Return to the Great House | + | === IV. The Return to the Great House === |
| - | The fellowship found itself again in the high chambers of the House of Cantanagia. There, they stood, a company still prone to silence, exchanging only small talk while awaiting the next command. The doors opened once more. The figure that entered the room was familiar, yet the presence that filled the luxurious room was of an altogether more imposing cast than that of the frantic son who had commanded their initial quest. It was Rufus of Cantanagia II, the true head of the house, and a man clearly more steeped in the art of diplomacy and the swift assessment of men's mettle. As he surveyed the strange, successful team before him, his gaze missed not the potential within them. Without wasting time, he laid upon the table a small pouch of unknown content, and in doing so, he proposed a new Quest, his voice resonating with authority. The pouch had to be delivered to a warehouse in the south of the city, recognizable as being next to the Dark Horse pub. However, the proposal was only in name, for the weight of Cantanagia’s power pressed upon them, making the task an immediate, unspoken demand. The party was given seven days to make a decision, the consequences of which they could not fully understand. Left alone in the room, the combined knowledge of Ribby and Mirelle could discern the pouch' | + | The fellowship found itself again in the high chambers of the House of Cantanagia. There, they stood, a company still prone to silence, exchanging only small talk while awaiting the next command. The doors opened once more. The figure that entered the room was familiar, yet the presence that filled the luxurious room was of an altogether more imposing cast than that of the frantic son who had commanded their initial quest. It was [[npc: |
| - | V. The Shadow at the Gates | + | === V. The Shadow at the Gates === |
| As soon as the party crossed the gates of the district and started to head into the city, and seemingly unable to take more than a few steps without any interruption, | As soon as the party crossed the gates of the district and started to head into the city, and seemingly unable to take more than a few steps without any interruption, | ||
| - | As the scene faded into darkness, the dying enemy uttered a final vow that clung to the air like smoke: "We will get the stone, one way or the other." | + | As the scene faded into darkness, the dying enemy uttered a final vow that clung to the air like smoke: "We will get the Orb, one way or the other." |
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| + | ++++ | ||
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| + | ++++ Session 2 | | ||
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| + | | Locations | ||
| + | | Notable encounters | ||
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| + | === VI. A Bloom of Hope === | ||
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| + | The scene reopens, finding our heroes confused and shocked by what they had just witnessed. As they desperately rush back to the aid of Theodor, it might already be too late for the rogue. Shoving aside the lifeless body of the attacker, Roar discovered the horrible truth: still lodged in their friend’s throat was the dagger of the enemy rogue. In that moment of panic, knowing that to hesitate was to choose death, Mirelle attempted a healing song. Though the young faun’s power was yet a fledgling bloom, her melody brought a brief solace, soothing the party and buying their dying companion a precious span of time. “The [[organisation: | ||
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| + | Kneeling by the rogue, Will had already wrapped his massive hand around the wound, his metal fingers shifting with precise, stabilizing pressure upon the dagger' | ||
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| + | === VII. The Roots Refuse the Shadow === | ||
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| + | Upon reaching the verdant borders of the Treant' | ||
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| + | Within a surgical chamber, Will gently laid the rogue upon a bed of living twigs and leaves. To their astonishment, | ||
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| + | While the surgery proceeded, Roar, unable to find a suitable diversion in the waiting area, sought comfort and information from the living wall, inquiring of the very plants about the safety of their refuge. She learned a grim truth: that here, as in all places of healing, life and death walked hand-in-hand. Soon after, Ribby and Will returned. The Ribbet informed the others that, after speaking with Elder Grassbark and explaining the latest events, they were now deemed harbingers of ill omen and unwelcome within the grounds of the Roots. The healing staff then delivered the news: the surgery had succeeded, yet a cruel complication had arisen. Due to the scarcity of the most potent restorative flora for such a grievous wound, Theodor had been stripped of his voice. Devastated, the party could only seek guidance. The promise of a possible new surgery in a month, and a sketched image of the rare plant needed for his full recovery, were all the solace they received. Nonetheless, | ||
| + | |||
| + | === VIII. A Toast, and a well-deserved long rest === | ||
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| + | Following a round of drinks offered by the grateful rogue, celebrating the possibility of seeing another day, the party headed for their private chamber to enjoy a well-deserved rest. The night passed uneventfully, | ||
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| + | === IX. An orb, a doll, and a twisted purpose === | ||
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| + | The following morning, after a swift council, the party resolved to deliver the Orb to the designated warehouse, the one indicated by the head of Cantanagia, and rid themselves of the accursed thing with haste. Sticking to the most crowded paths, and sensing the presence of hidden, shadowy watchers along the rooftops, they arrived unscathed at the delivery point. Here, Will casually patted his leather satchel and felt a chilling lightness, the horror rapidly setting in. Checking the contents of his travelling bag was a nightly ritual, one that Ribby and Roar had diverted him from the night before with the promises of relaxing massages and joints lubrication. But the greater shock lay within his breastplate compartment. The pouch containing the Orb was open, and the Orb itself was fused to his very body, partially sunken into his plating and impossible to remove. Next to it, the item he now frantically searched for lay—a small, simple thing of thread and wool: a [[npc: | ||
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| + | As his companions circled him, confused as to why their normally calm friend was now visibly agitated, they realized their troublesome mission had become more complicated with a new and dark twist. Yet, there was no time for discussion; they stood before the warehouse doors. The small Ribbet attempted to scout the building, but a voice from within had already noted their presence, inquiring as to their purpose. | ||
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| + | === X. Treachery and the Clank' | ||
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| + | Lacking a better course, the party chose to enter the warehouse, letting fate chart the path. Within it, armed workers, including several clanks, were shifting boxes in a busy, delivery-driven scene. Theodor, this time to the surprise of no one, melted immediately into the shadows unseen. As the others approached the commander of the workers, Will hinted for Mirelle to lead the discourse. | ||
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| + | The demand for the Orb and to conclude the transaction was swift. However, for lack of better words and attempting to explain the grim complication, | ||
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| + | Caught by surprise, the company was immediately encircled as attacks rained down. They were separated, yet these mere hirelings were no match for the tested coordination of the heroes. Without a missed beat, Theodor materialized from the darkness, a harvest of death reaped by his quick blades. Will deflected the blows aimed at Mirelle, the companion closest to him, while Roar and Ribby held the flank, rapidly disposing of anyone foolish enough to get too close. | ||
| + | The skirmish seemed to rapidly approach its end, but destiny had yet another twist in store that day. The glass roof above shattered, and deadly darts rained down from familiar, shadowy figures. The enemy leader, terrified by the unfolding events, chose self-preservation over seizing the clank and bolted for the back exit. Will gave chase, glimpsing the first chance in ages for answers to his own shrouded past. But before he could lay hands upon her, she vanished into the back alleys. | ||
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| + | Joining back his companions and keenly aware of the new, deadly threat lurking above—the small looting ribbet in particular, having confirmed the lethal efficacy of the airborne darts— made a final, desperate choice: to gather the team and abandon the fight as the scene fades once more, rushing through the back alleys rather than testing their luck against the assassins overhead. | ||
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| + | ++++ | ||
| ---- struct data ---- | ---- struct data ---- | ||
| metadata.blurb | metadata.blurb | ||