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gameplay:session_log [2026/03/21 14:47] anwillgameplay:session_log [2026/04/02 10:35] (current) – external edit 127.0.0.1
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 | Locations           | [[geography:settlement:rudiana|]] | | Locations           | [[geography:settlement:rudiana|]] |
-| Notable encounters   |+| Notable encounters [[npc:Nimdall Lightbrook|]], [[organisation:house:Greeul clan|]], [[npc:Anessa|]]  |
  
 === XX. The Fractured Truths of Rudiana === === XX. The Fractured Truths of Rudiana ===
  
-The scene reopens with the fellowship gazing down into the majesty of [[geography:settlement:rudiana|]]. Before them lay a sprawling industrial miracle: to the east, the bioluminescent glow of the Treant Roots mushroom forests; to the west, the rhythmic clanging of the Great Market and the sulfurous haze of the Alchemist’s Quarter. Feeling the security of the city walls and emboldened by their safe passage through the gates, the heroes chose to divide each driven by the heavy secrets of the [[organisation:house:zamak_clan|]], the cryptic messages of [[npc:olin_keeves|]], or the gravity of their own shadowed history.+The scene reopens with the fellowship gazing down into the majesty of [[geography:settlement:rudiana|]]. Before them lay a sprawling industrial miracle: to the east, the bioluminescent glow of the [[organisation:faction:treant_s_roots|]] mushroom forests; to the west, the rhythmic clanging of the Great Market and the sulfurous haze of the Alchemist’s Quarter. Feeling the security of the city walls and emboldened by their safe passage through the gates, the heroes chose to divide again, each driven by the heavy secrets of the [[organisation:house:zamak_clan|]], the cryptic messages of [[npc:olin_keeves|]], or the gravity of their own shadowed history.
  
 === XXI. Ribby: The Disciple of the Hidden Root === === XXI. Ribby: The Disciple of the Hidden Root ===
  
-Drawn by the familiar scent of damp earth and ancient growth, Ribby ventured into the headquarters of the [[organisation:faction:treant_s_roots|]]. Although he found no familiar faces here, the mystery of the twin symbols at the gate burned in his mind. His inquiries led him to [[npc:Nimdall Lightbrook|]], a dwarf weaving magic into blades of grass. When Ribby’s chirping broke Nimdall’s concentration, the dwarf warned the little master of the dangers of reckless magic and interrupting such delicate work. Yet, the mention of the Zamak Clan softened the dwarf’s ire. Nimdall revealed that his father, a powerful mage in his own, spoke of the Zamak as an ancient power dwelling in the "Top Floor of the Depths". Their mansion, abandoned for centuries but still guarded by lethal machineries, was visited by only one man: [[npc:pharos_pharao|]], a legendary wizard and last apprentice of the Zamak clan. A man also known within the Treant's Roots due to his researches into "soul-plants." Ribby was thus left with a name that tasted of destiny and a chilling realization that he was searching for a ghost who had not been seen in fifty years.+Drawn by the familiar scent of damp earth and ancient growth, Ribby ventured into the headquarters of the Treant’s Roots. Although he found no familiar faces here, the mystery of the twin symbols at the gate burned in his mind. His inquiries led him to [[npc:Nimdall Lightbrook|]], a dwarf weaving magic into blades of grass. When Ribby’s chirping broke Nimdall’s concentration, the dwarf warned the little master of the dangers of reckless magic and interrupting such delicate work. Yet, the mention of the Zamak Clan softened the dwarf’s ire. Nimdall revealed that his father, a powerful mage in his own, spoke of the Zamak as an ancient power dwelling in the "Top Floor of the Depths". Their mansion, abandoned for centuries but still guarded by lethal machineries, was safely visited by only one man: [[npc:pharos_pharao|]], a legendary wizard and the last apprentice of the Zamak clan. A man also known within the Treant's Roots due to his researches into "soul-plants." Ribby was thus left with a name that tasted of destiny and a chilling realization that he was searching for a ghost who had not been seen in fifty years.
  
 === XXII. Will: The Sentinel’s Record === === XXII. Will: The Sentinel’s Record ===
  
-Guided by an eerie, clockwork instinct, Will navigated the city as if he were a ghost returning home, his massive iron feet leading him to the Hall of Records. Inside, the geometry of the halls shifted and warped, hiding the true scale of the archives. Wary of the shadows that had hunted him in Kalzendil, Will attempted to browse the shelves alone, but the illogical ordering of the scrolls forced him to seek the guardian. The librarian, a stoic dwarf, remained indifferent until he looked upon the Clank's unique chassis. With sudden urgency, the dwarf bolted the doors and ignited shields of solid light to ward off intruders. He pricked Will’s metal with a silver needle, and his eyes widened in shock. Will was a Sentinel of Zamak, a relic of a lost age born in a technology long forgotten. In a hidden vault, the librarian revealed that the modern clans of Rudiana, the [[organisation:house:Greeul|]] in particular among them, hold deep grudges against the Zamak and covet the secrets of their Great ForgeAbsoring knowledge from the first time from the ledgers of his kin, he learned of the Greeul clan’s thirst for the Zamak Forge and the mystery of Pharos Pharao. He was no longer just a delivery man in Kalzendil. He was the living key to a locked age. Emerged from the library with a copy of his clan’s records, he headed for a new destination that could shed some clarity in his past, or further complicate it: the enigmatic [[organisation:Beholders|]].+Guided by an eerie, clockwork instinct, Will navigated the city as if he were a ghost returning home, his iron feet leading him to the Hall of Records. Inside, the geometry of the halls shifted and warped, hiding the true scale of the archives. Wary of the shadows that had hunted him in [[geography:settlement:kalzendil|]], Will attempted to browse the shelves alone, but the illogical ordering of the scrolls forced him to seek the guardian. The librarian, a stoic dwarf, remained indifferent until he looked upon the Clank's unique chassis. With sudden urgency, the dwarf bolted the doors and ignited shields of solid light to ward off intruders. He pricked Will’s metal with a silver needle, and his eyes widened in shock. Will was a Sentinel of Zamak, a relic of a lost age born in a technology long forgotten. In a hidden vault, the librarian revealed that the modern clans of Rudiana, the [[organisation:house:Greeul clan|]] in particular among them, hold deep grudges against the Zamak and covet the secrets of their technologyLearning for first time from the ledgers of his kin, he discovered of the Greeul Clan’s thirst for the [[geography:location:soul_forge|Soul Forge]] and the mystery of [[npc:pharos_pharao|Pharos Pharao]]. With this knowledge, the truth dawned upon him. He was no longer just a delivery man in Kalzendil. He was the living key to a locked age. Emerging from the library with a copy of his clan’s records, he headed for a new destination that could shed more clarity into his past, or further complicate it: the power driven [[organisation:Beholders|]].
  
 === XXIII. Mirelle: The Song of the Starhoof === === XXIII. Mirelle: The Song of the Starhoof ===
  
-Mirelle approached the Palace of the Beholders, seeking word of her father, [[npc:Ixas Starhoof|]], and knowledge of his disappearance along the ley lines. Finding no door upon the shifting magical walls, she began to sing from her mysterious book. The melody incited a riot of emotion in the streets, with some happily singing along while others reacting angrily to a melody fond to them, but yet different. As the guards started to approach, inquiring about the noise, a silence fell within the crown when she used the book’s power to calm the mob with a single gesture. Inviting her to never repeat such feat within the city, Mirelle noticed that a door had appeared on the wall of Beholder building. Inside the palace, she met a stern regiment led by an elder who recognized her lineage. He revealed that her songbook was lined with Zamak ore and bound by the souls of its creator and owners, a relic that allows communion with the spirits of the past. While listening to the old man monologue, whispers reached her ears that "The Sentinel has awoken". Warned to never resort to teleportation scrolls, for her soul-bound magic was too volatile, she accepted the Beholders' offer of training, knowing her voice could now shake the foundations of a city.+Mirelle approached the Palace of the Beholders, seeking word of her father, [[npc:Ixas Starhoof|]], and knowledge of his disappearance along the ley lines. Finding no door upon the shifting magical walls, she began to sing from her mysterious book. The melody incited a riot of emotion in the streets, with some happily singing along while others reacting angrily to a melody fond to them, but yet different. As the guards started to approach, inquiring about the noise, a silence fell within the crown when she used the book’s power to calm the mob with a single gesture. Inviting her to never repeat such feat within the city, Mirelle noticed that a door had appeared on the wall of Beholder building. Inside the palace, she met a stern regiment led by an elder who recognized her lineage. "A Starhoof, I assume" the master casually inquires as he reveals that he knows about Mirelle’ father, but also that he has not been seen in a long time. He further revealed that her songbook was lined with Zamak ore and bound by the souls of its creator and owners, a relic that allows communion with the spirits of the past. While listening to the old man monologue, whispers reached her ears that "The Sentinel has awoken". Warned to never resort to teleportation scrolls, for her soul-bound magic was too volatile, she accepted the Beholders' offer of training, knowing her voice could now shake the foundations of a city.
  
 === XXIV. Roar: The Princess of Silk === === XXIV. Roar: The Princess of Silk ===
  
-Roar drifted toward the High Embroidery Quarter, where the finest needles in Aestilon ply their trade. Wandering through the market’s stalls, she seeked for a familiar pattern. In this search, she stumbled upon a building clearly reserved for the elite, in fronto of which she was initially rebuffed by guards who too quickly assessed her based on her appearance. It was only when she produced a fragment of rare, ancient silk, and possibly mistaking her for a "Princess" of a lost line, they led her to the shop pwner, the elder goblin [[npc:Anessa|]]. The goblin’s eyes widened at the fabric. It was a pattern made exclusively for the Zamak Clan, now a relic held in high-security vaults within the shop due to the dangers of showing it in daylight. Understanding that she was not from Rudiana, Anessa questioned if Roar belonged to the [[npc:theodor_blackwood|]] family, one of the few able to possess such item, or if she had ties to Pharos Pharao, he himself a member of the powerful family. The revelation that Roar had inherited this silk at birth suggested a noble or tragic origin far removed from a commoner’s life. With a warning that owning such thread was a risk, Roar was urged to find the Beholders before the silk drew blood.+Roar drifted toward the High Embroidery Quarter, where the finest needles in Aestilon ply their trade. Wandering through the market’s stalls, she seeked for a familiar pattern. In this search, she stumbled upon a building clearly reserved for the elite, in front of which she was initially rebuffed by guards who too quickly assessed her based on her appearance. It was only when she produced a fragment of rare, ancient silk, and possibly mistaking her for a "Princess" of a lost line, that they led her to the shop owner, the elder goblin [[npc:Anessa|]]. The goblin’s eyes widened at the fabric. It was a pattern made exclusively for the Zamak Clan, now a relic held in high-security vaults within the shop due to the dangers of showing it in daylight. Understanding that she was not from Rudiana, Anessa questioned if Roar belonged to House Blackwood, one of the few able to possess such item, or if she had ties to [[npc:pharos_pharao|Pharos Pharao]]. The revelation that Roar had inherited this silk at birth suggested a noble or tragic origin far removed from a commoner’s life. With a warning that owning such thread was a risk, Roar was urged to find the Beholders before the silk drew blood.
  
 === XXV. Theodor: The Shadow of the Greeul === === XXV. Theodor: The Shadow of the Greeul ===
  
-Theodor, ever suspicious, remained by the gates while his companion ventured into the city. Here he was able to eavesdrop on the guards. He learned that their entering into the city had not gone unnoticed. The city was already aware of the clank and plans were being prepared to capture Will. When he showed the guards a sigil he had been carrying, identical to the marks on Will and Ribby, they warned him to discard the cursed pendant, as only danger could follow it. Ignoring them, Theodor slipped into a dark alley and picked the lock of a door. He did not yet know, but what he was prying into was a fordibben temple. The house of the Greeul clan. Inside, he was confronted by five Infernists. Trying to play it safe, a skirmish erupted. Initially outclassed by this new enemy, Theodor found his way and fought with a higher power’s grace, cutting through them quickly. But his pursuit led him up a staircase to a horror beyond his reckoning: a demon. While just a minor one in its kind, the creature still possessed a power above our hero’s current state and laughed at Theodor’s sigil, claiming its previous owner was dead. Rushing back to the door, Theodor barely escaped the temple, battered and scorched from the sudden hellfire that opened upon his head. The scene fades, with Theodor’s blood marking the stone as he stumbled into the night to reach the others.+Theodor, ever suspicious, remained by the gates while his companion ventured into the city. Here he was able to eavesdrop on the guards. He learned that their entering into the city had not gone unnoticed. The city was already aware of the clank and plans were being prepared to capture Will. When he showed the guards a sigil he had been carrying, identical to the marks on Will and Ribby, they warned him to discard the cursed pendant, as only danger could follow it. Ignoring them, Theodor slipped into a dark alley and picked the lock of a door. He did not yet know, but what he was prying into was a fordibben temple. The house of the Greeul clan. Gazing to the interiors, with a red carpet, braziers, and fancy columns, he was confronted by five Infernis. Trying to play it safe, a skirmish erupted. Initially outclassed by this new enemy, Theodor found his way and fought with a higher power’s grace, cutting through them quickly. But his pursuit led him up a staircase to a horror beyond his reckoning: a demon. While just a minor one in its kind, the creature still possessed a power above our hero’s current state and laughed at Theodor’s sigil, claiming its previous owner was dead. Rushing back to the door where he came from, Theodor barely escaped the temple, battered and scorched from the sudden hellfire that opened upon his head. The scene fades, with Theodor’s blood marking the stone as he stumbled into the night to reach the others.
  
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gameplay/session_log.1774104461.txt.gz · Last modified: by anwill