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geography:settlement:borunoa

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geography:settlement:borunoa [2025/11/18 19:02] patrigangeography:settlement:borunoa [2025/11/18 21:22] (current) patrigan
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 Borunoa is a patchwork of styles, supported by whatever can survive the swamp: Borunoa is a patchwork of styles, supported by whatever can survive the swamp:
  
-* **Stilt houses** rising from the muck   +  * **Stilt houses** rising from the muck   
-* **Woven rope bridges** spanning murky waters   +  * **Woven rope bridges** spanning murky waters   
-* **Fungal-grown structures** cultivated by the Mycavino family +  * **Fungal-grown structures** cultivated by the Mycavino family 
-* **Mangrove-root homes** built into living trees   +  * **Mangrove-root homes** built into living trees   
-* **Boarded districts** of unstable multistory slums   +  * **Boarded districts** of unstable multistory slums   
-* **Stone strongholds** magically reinforced on rare hard land (home to factions & family HQs)   +  * **Stone strongholds** magically reinforced on rare hard land (home to factions & family HQs)   
-* **The Sinking Palace**, a once-grand structure now half-swallowed by the swamp, used as both dumping ground and battlefield against undead uprisings+  * **The Sinking Palace**, a once-grand structure now half-swallowed by the swamp, used as both dumping ground and battlefield against undead uprisings
  
 Abandoned structures are common; the swamp reclaims land quickly. Abandoned structures are common; the swamp reclaims land quickly.
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 **4. Mortecarre Cabal (Undead & Gravebloom Control)**   **4. Mortecarre Cabal (Undead & Gravebloom Control)**  
-A flamboyant necro-mafia mixing Addams Family aesthetic with bright funerary celebrations. They control undead labor, bone markets, and gravebloom harvesting.+A flamboyant necro-mafia mixing a dark gothic Family aesthetic with bright funerary celebrations. They control undead labor, bone markets, and gravebloom harvesting.
  
 **5. Tideveil Corsairs (Pirates & Smuggling)**   **5. Tideveil Corsairs (Pirates & Smuggling)**  
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   * plausible deniability     * plausible deniability  
   * strict “don’t touch the big cities” family rules     * strict “don’t touch the big cities” family rules  
- +Still, different cities have different connections. 
-**Kalzendil:** treated with cautious respect.   +  **Kalzendil:** treated with cautious respect.   
-**Rudiana:** source of metals; families smuggle Rudian goods constantly.   +  **Rudiana:** source of metals; families smuggle Rudian goods constantly.   
-**Iaras:** frequent conflict; swamp blight threatens forest borders; Iaras sends delegations with the Order.   +  **Iaras:** frequent conflict; swamp blight threatens forest borders; Iaras sends delegations with the Order.   
-**Piam:** market for goods and smuggling operations.   +  **Piam:** market for goods and smuggling operations.   
-**Rurua:** valuable target for rare floating-island resources.   +  **Rurua:** valuable target for rare floating-island resources.   
-**Toru:** major maritime connection for Tideveil Corsairs.+  **Toru:** major maritime connection for Tideveil Corsairs.
  
 ===== Geography ===== ===== Geography =====
-Borunoa lies deep in the southern [[geography:borunoa_swamps|Borunoa Swamps]], where:+Borunoa lies deep in the southern [[geography:gurome_swamp]], where:
   * mists obscure vision     * mists obscure vision  
   * illusions form naturally     * illusions form naturally  
geography/settlement/borunoa.1763492576.txt.gz · Last modified: by patrigan