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| geography:settlement:borunoa [2025/11/18 19:02] – patrigan | geography:settlement:borunoa [2025/11/18 21:22] (current) – patrigan | ||
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| Borunoa is a patchwork of styles, supported by whatever can survive the swamp: | Borunoa is a patchwork of styles, supported by whatever can survive the swamp: | ||
| - | * **Stilt houses** rising from the muck | + | |
| - | * **Woven rope bridges** spanning murky waters | + | * **Woven rope bridges** spanning murky waters |
| - | * **Fungal-grown structures** cultivated by the Mycavino family | + | * **Fungal-grown structures** cultivated by the Mycavino family |
| - | * **Mangrove-root homes** built into living trees | + | * **Mangrove-root homes** built into living trees |
| - | * **Boarded districts** of unstable multistory slums | + | * **Boarded districts** of unstable multistory slums |
| - | * **Stone strongholds** magically reinforced on rare hard land (home to factions & family HQs) | + | * **Stone strongholds** magically reinforced on rare hard land (home to factions & family HQs) |
| - | * **The Sinking Palace**, a once-grand structure now half-swallowed by the swamp, used as both dumping ground and battlefield against undead uprisings | + | * **The Sinking Palace**, a once-grand structure now half-swallowed by the swamp, used as both dumping ground and battlefield against undead uprisings |
| Abandoned structures are common; the swamp reclaims land quickly. | Abandoned structures are common; the swamp reclaims land quickly. | ||
| Line 75: | Line 75: | ||
| **4. Mortecarre Cabal (Undead & Gravebloom Control)** | **4. Mortecarre Cabal (Undead & Gravebloom Control)** | ||
| - | A flamboyant necro-mafia mixing | + | A flamboyant necro-mafia mixing |
| **5. Tideveil Corsairs (Pirates & Smuggling)** | **5. Tideveil Corsairs (Pirates & Smuggling)** | ||
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| * plausible deniability | * plausible deniability | ||
| * strict “don’t touch the big cities” family rules | * strict “don’t touch the big cities” family rules | ||
| - | + | Still, different cities have different connections. | |
| - | **Kalzendil: | + | |
| - | **Rudiana: | + | |
| - | **Iaras:** frequent conflict; swamp blight threatens forest borders; Iaras sends delegations with the Order. | + | |
| - | **Piam:** market for goods and smuggling operations. | + | |
| - | **Rurua:** valuable target for rare floating-island resources. | + | |
| - | **Toru:** major maritime connection for Tideveil Corsairs. | + | |
| ===== Geography ===== | ===== Geography ===== | ||
| - | Borunoa lies deep in the southern [[geography: | + | Borunoa lies deep in the southern [[geography: |
| * mists obscure vision | * mists obscure vision | ||
| * illusions form naturally | * illusions form naturally | ||