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| geography:settlement:iaras [2025/10/26 22:15] – Struct data changed patrigan | geography:settlement:iaras [2025/11/20 14:06] (current) – [Economy and Trade] anwill | ||
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| - | If you would not see Iaras when you were to walk in its location, you would not be wrong. Iaras is hidden | + | Iaras lies hidden |
| - | ==== Background ==== | + | ===== Background |
| - | ==== Notable Features | + | ==== Founding and Legends |
| - | From the outlook, [[geography:The Elder Tree]] can be seen in the distance. | + | The Elderwood Forest was once sparse and young. When Arbia settled here, she planted a single seed upon a convergence of powerful ley lines. Through divine nurturing, it grew into [[..:eldarheneth|]], the First Elderwood — a tree so vast that its roots and branches reshaped |
| - | On the sides of the massive | + | More Elderwoods grew in its wake, forming a communal forest. Each Elderwood is as large as a forest in its own right. The roots of the Elderwoods |
| - | Several trunks give way to the underground, where people | + | Iaras grew naturally among these trees, becoming a sanctuary-city |
| + | ==== Architecture ==== | ||
| + | Iaras is built across three vertical realms of the Elderwoods: | ||
| + | |||
| + | **The Canopy: | ||
| + | Suspended bridges called **Handshakes** connect enormous branches. Elven homes, faeriefolk nests, and lookout posts sit among the leaves. The Temple of [[pantheon: | ||
| + | |||
| + | **The Trunks: | ||
| + | The Elderwoods are hollow yet immensely strong. Chambers carved inside them form living halls, sunlit through natural skylights. The Temple of [[pantheon: | ||
| + | |||
| + | **The Roots: | ||
| + | A vast cavern extends beneath the forest where glowing roots stretch outward. Halflings, Arachnae, Fungril, and other root-dwelling peoples build homes along floating root clusters. Light descends naturally through fiber-like channels in the wood. | ||
| + | |||
| + | ===== Culture and Faith ===== | ||
| + | Iaras’s culture balances serenity with playful freedom. Children are encouraged to explore wildly, and beastkin often help raise them. Adults turn to quieter activities such as druidic practice, crafting, politics, or tending to nature. | ||
| + | |||
| + | Nature is treated with great respect: | ||
| + | * Littering or vandalizing flora is heavily condemned | ||
| + | * Hunting is honored as part of the cycle of life | ||
| + | * Loud metal machinery and open flames are discouraged | ||
| + | |||
| + | === Festivals and Traditions === | ||
| + | |||
| + | * **Spring Bloom** (Early Spring): Honors [[pantheon: | ||
| + | |||
| + | * **Festival of Winds** (Early Autumn): Elderwoods shed their leaves. Citizens gather fallen leaves into massive piles for children (and nightly adult gatherings). Celebrates renewal and the winds of [[pantheon: | ||
| + | |||
| + | * **Verdant Celebration** (Midwinter): | ||
| + | |||
| + | === Local Customs and Etiquette === | ||
| + | * Visitors are welcome but commonly guided by the [[organisation: | ||
| + | * Visitors from [[geography: | ||
| + | * Staying on designated paths and respecting flora is mandatory. | ||
| + | * Burning wood is avoided except in ritual contexts. | ||
| + | |||
| + | ===== Government and Power ===== | ||
| + | |||
| + | ==== Factions ==== | ||
| + | All major factions have a presence in Iaras. The most influential are: | ||
| + | * [[organisation: | ||
| + | * [[organisation: | ||
| + | * [[organisation: | ||
| + | |||
| + | ==== Laws and Defense ==== | ||
| + | Iaras is a monarchy. The current ruler is: | ||
| + | |||
| + | **Verdant Queen Vaeloria Araluméra**, | ||
| + | descendant of Arbia’s sacred line. | ||
| + | |||
| + | She is supported by an advisory parliament divided between: | ||
| + | * **Elven Traditionalists** (preservation-focused) | ||
| + | * **Non-Elven Reformists** (innovation-focused) | ||
| + | |||
| + | Political debates are frequent and lively. A common saying in Iaras is: | ||
| + | *“The Verdant Queen too lets her children frolic wildly.”* | ||
| + | |||
| + | **Defense is handled by: | ||
| + | * Rangers of the Treant’s Roots | ||
| + | * [[organisation: | ||
| + | * [[organisation: | ||
| + | * [[organisation: | ||
| + | |||
| + | ===== Economy and Trade ===== | ||
| + | |||
| + | ==== Exports ==== | ||
| + | * [[gameplay: | ||
| + | * Rare herbs, medicinal flora, enchanted plants | ||
| + | * Magical seeds and saplings | ||
| + | * Arachnae-woven silk fabrics | ||
| + | * Druidic enchantments | ||
| + | |||
| + | ==== Imports ==== | ||
| + | * Metal goods from [[geography: | ||
| + | * Books and scrolls from [[geography: | ||
| + | * Sea produce from [[geography: | ||
| + | * Desert plants and fruits from [[geography: | ||
| + | |||
| + | Iaras is not wealthy in coin but highly self-sufficient, | ||
| + | |||
| + | ===== City Relations ===== | ||
| + | * **Kalzendil: | ||
| + | * **Rudiana: | ||
| + | * **Piam:** Strong alliance; Iaras assists in desert reforestation. | ||
| + | * **Rurua:** Mutual fascination with unique sky-island flora. | ||
| + | * **Toru:** Strong trade partnership in food and produce. | ||
| + | * **Borunoa: | ||
| + | |||
| + | ===== Geography ===== | ||
| + | Iaras spans the ancient [[geography: | ||
| + | |||
| + | At the forest’s heart rises **Eldarhéneth**, | ||
| + | |||
| + | The Elderwoods’ roots intertwine underground, | ||
| + | |||
| + | ==== Climate and Environment ==== | ||
| + | * Temperate, warmer than [[geography: | ||
| + | * Mild winters | ||
| + | * Sunlit canopy with natural spacing between Elderwoods | ||
| + | * Glowing root caverns lit by natural fiber channels | ||
| + | * Unique flora: healing pollen, wind-burst seeds, bioluminescent blooms | ||
| + | |||
| + | ==== Travel and Access ==== | ||
| + | Access routes include: | ||
| + | * **Handshakes: | ||
| + | * **Wind-powered elevators** inside hollow trunks | ||
| + | * **Root gateways** leading into underground dwellings | ||
| + | * **Forest paths** patrolled by rangers | ||
| + | * **Hidden paths** revealed only by druids | ||
| + | |||
| + | Visitors are welcome but closely monitored when necessary, especially those from [[geography: | ||
| + | |||
| + | Iaras remains one of Aestilon’s most beautiful and mysterious cities — a living testament to Arbia’s legacy and the harmony of the Elderwoods. | ||
| + | |||
| + | ===== Notable People ===== | ||
| + | {{page> | ||
| + | ===== Notable Features ===== | ||
| {{page> | {{page> | ||
| ---- struct data ---- | ---- struct data ---- | ||
| Line 20: | Line 135: | ||
| location.area | location.area | ||
| settlement.type | settlement.type | ||
| - | settlement.primary_demographic : Elves | + | settlement.leader |
| + | settlement.government : Monarchy with advisory parliament | ||
| + | settlement.primary_demographic : Elves, Beastkin, Halflings, Faeriefolk, Arachnae | ||
| + | settlement.alias | ||
| + | settlement.touchstones : Lothlórien (LotR), Bright Tree Village (Star Wars), Deku Tree (Legend of Zelda) | ||
| ---- | ---- | ||