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| geography:settlement:iaras [2025/11/18 15:09] – patrigan | geography:settlement:iaras [2025/11/20 14:06] (current) – [Economy and Trade] anwill | ||
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| {{page> | {{page> | ||
| - | ====== Iaras ====== | + | Iaras lies hidden among the crowns of the [[geography: |
| - | ^ **Great City** | + | |
| - | ^ **Leader** | + | |
| - | ^ **Government** | + | |
| - | ^ **Primary Demographic** | Elves, Beastkin, Halflings, Faeriefolk, Arachnae | + | |
| - | ^ **Area** | + | |
| - | ^ **Aliases** | + | |
| - | ^ **Touchstones** | + | |
| - | + | ||
| - | Iaras lies hidden among the crowns of the [[geography: | + | |
| ===== Background ===== | ===== Background ===== | ||
| ==== Founding and Legends ==== | ==== Founding and Legends ==== | ||
| - | The Elderwood Forest was once sparse and young. When Arbia settled here, she planted a single seed upon a convergence of powerful ley lines. Through divine nurturing it grew into **Eldarhéneth**, the First Elderwood — a tree so vast that its roots and branches reshaped the surrounding land. | + | The Elderwood Forest was once sparse and young. When Arbia settled here, she planted a single seed upon a convergence of powerful ley lines. Through divine nurturing, it grew into [[..: |
| More Elderwoods grew in its wake, forming a communal forest. Each Elderwood is as large as a forest in its own right. The roots of the Elderwoods intertwine in the depths, sharing lifeforce and suggesting they are parts of a single, living organism. | More Elderwoods grew in its wake, forming a communal forest. Each Elderwood is as large as a forest in its own right. The roots of the Elderwoods intertwine in the depths, sharing lifeforce and suggesting they are parts of a single, living organism. | ||
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| Nature is treated with great respect: | Nature is treated with great respect: | ||
| - | * littering | + | * Littering |
| - | * hunting | + | * Hunting |
| - | * loud metal machinery and open flames are discouraged | + | * Loud metal machinery and open flames are discouraged |
| === Festivals and Traditions === | === Festivals and Traditions === | ||
| - | **Spring Bloom:** | + | * **Spring Bloom** |
| - | Honors [[pantheon: | + | |
| - | **Festival of Winds (Early Autumn):** | + | * **Festival of Winds** (Early Autumn): Elderwoods shed their leaves. Citizens gather fallen leaves into massive piles for children (and nightly adult gatherings). Celebrates renewal and the winds of [[pantheon: |
| - | Elderwoods shed their leaves. Citizens gather fallen leaves into massive piles for children (and nightly adult gatherings). Celebrates renewal and the winds of [[pantheon: | + | |
| - | **Verdant Celebration (Midwinter): | + | * **Verdant Celebration** (Midwinter): |
| - | A feast honoring the Verdant Monarch. Concludes with the rising of luminous insects similar to fireflies. | + | |
| === Local Customs and Etiquette === | === Local Customs and Etiquette === | ||
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| ==== Factions ==== | ==== Factions ==== | ||
| All major factions have a presence in Iaras. The most influential are: | All major factions have a presence in Iaras. The most influential are: | ||
| - | * [[organisation: | + | * [[organisation: |
| * [[organisation: | * [[organisation: | ||
| * [[organisation: | * [[organisation: | ||
| - | * [[organisation: | ||
| - | * [[organisation: | ||
| - | * [[organisation: | ||
| ==== Laws and Defense ==== | ==== Laws and Defense ==== | ||
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| ==== Exports ==== | ==== Exports ==== | ||
| - | * Ironbark lumber | + | * [[gameplay: |
| * Rare herbs, medicinal flora, enchanted plants | * Rare herbs, medicinal flora, enchanted plants | ||
| * Magical seeds and saplings | * Magical seeds and saplings | ||
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| Iaras remains one of Aestilon’s most beautiful and mysterious cities — a living testament to Arbia’s legacy and the harmony of the Elderwoods. | Iaras remains one of Aestilon’s most beautiful and mysterious cities — a living testament to Arbia’s legacy and the harmony of the Elderwoods. | ||
| + | ===== Notable People ===== | ||
| + | {{page> | ||
| + | ===== Notable Features ===== | ||
| {{page> | {{page> | ||
| ---- struct data ---- | ---- struct data ---- | ||
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| settlement.type | settlement.type | ||
| settlement.leader | settlement.leader | ||
| - | settlement.government : Monarchy with advisory | + | settlement.government : Monarchy with advisory |
| settlement.primary_demographic : Elves, Beastkin, Halflings, Faeriefolk, Arachnae | settlement.primary_demographic : Elves, Beastkin, Halflings, Faeriefolk, Arachnae | ||
| settlement.alias | settlement.alias | ||