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geography:settlement:iaras [2025/11/18 15:12] patrigangeography:settlement:iaras [2025/11/20 14:06] (current) – [Economy and Trade] anwill
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 {{page>templates:infobox:settlement}} {{page>templates:infobox:settlement}}
  
-Iaras lies hidden among the crowns of the [[geography:elderwood_forest|Elderwood Forest]], a city interwoven with colossal living trees known as Elderwoods. Founded by [[pantheon:deity:arbia|Arbia]], Goddess of Plants, Iaras is considered sacred not only by her followers but also by the protectors of nature, the [[organisation:faction:the_treant_s_roots|Treant’s Roots]]. Breezes shaped by [[pantheon:deity:farore|Farore]] move through its halls, blessing the trees with constant renewal.+Iaras lies hidden among the crowns of the [[geography:elderwood_forest|Elderwood Forest]], a city interwoven with colossal living trees known as Elderwoods. Founded by [[pantheon:deity:arbia|Arbia]], Goddess of Plants, Iaras is considered sacred not only by her followers but also by the protectors of nature, the [[organisation:faction:treant_s_roots|Treant’s Roots]]. Breezes shaped by [[pantheon:deity:farore|Farore]] move through its halls, blessing the trees with constant renewal.
  
 ===== Background ===== ===== Background =====
  
 ==== Founding and Legends ==== ==== Founding and Legends ====
-The Elderwood Forest was once sparse and young. When Arbia settled here, she planted a single seed upon a convergence of powerful ley lines. Through divine nurturing it grew into **Eldarhéneth**, the First Elderwood — a tree so vast that its roots and branches reshaped the surrounding land.+The Elderwood Forest was once sparse and young. When Arbia settled here, she planted a single seed upon a convergence of powerful ley lines. Through divine nurturingit grew into [[..:eldarheneth|]], the First Elderwood — a tree so vast that its roots and branches reshaped the surrounding land.
  
 More Elderwoods grew in its wake, forming a communal forest. Each Elderwood is as large as a forest in its own right. The roots of the Elderwoods intertwine in the depths, sharing lifeforce and suggesting they are parts of a single, living organism. More Elderwoods grew in its wake, forming a communal forest. Each Elderwood is as large as a forest in its own right. The roots of the Elderwoods intertwine in the depths, sharing lifeforce and suggesting they are parts of a single, living organism.
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 Nature is treated with great respect:   Nature is treated with great respect:  
-  * littering or vandalizing flora is heavily condemned   +  * Littering or vandalizing flora is heavily condemned   
-  * hunting is honored as part of the cycle of life   +  * Hunting is honored as part of the cycle of life   
-  * loud metal machinery and open flames are discouraged  +  * Loud metal machinery and open flames are discouraged  
  
 === Festivals and Traditions === === Festivals and Traditions ===
  
-  * **Spring Bloom:**   +  * **Spring Bloom** (Early Spring): Honors [[pantheon:deity:arbia|Arbia]] as new growth spreads across the Elderwoods.
-  Honors [[pantheon:deity:arbia|Arbia]] as new growth spreads across the Elderwoods.+
  
-  * **Festival of Winds (Early Autumn):**   +  * **Festival of Winds** (Early Autumn): Elderwoods shed their leaves. Citizens gather fallen leaves into massive piles for children (and nightly adult gatherings). Celebrates renewal and the winds of [[pantheon:deity:farore|Farore]].
-  Elderwoods shed their leaves. Citizens gather fallen leaves into massive piles for children (and nightly adult gatherings). Celebrates renewal and the winds of [[pantheon:deity:farore|Farore]].+
  
-  * **Verdant Celebration (Midwinter):**   +  * **Verdant Celebration** (Midwinter): A feast honoring the Verdant Monarch. Concludes with the rising of luminous insects similar to fireflies.
-  A feast honoring the Verdant Monarch. Concludes with the rising of luminous insects similar to fireflies.+
  
 === Local Customs and Etiquette === === Local Customs and Etiquette ===
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 ==== Factions ==== ==== Factions ====
 All major factions have a presence in Iaras. The most influential are:   All major factions have a presence in Iaras. The most influential are:  
-  * [[organisation:faction:the_treant_s_roots|The Treant’s Roots]]  +  * [[organisation:faction:treant_s_roots|The Treant’s Roots]]  
   * [[organisation:faction:order_of_the_sages|Order of the Sages]]     * [[organisation:faction:order_of_the_sages|Order of the Sages]]  
   * [[organisation:faction:shadows_of_spefur|Shadows of Spefur]]     * [[organisation:faction:shadows_of_spefur|Shadows of Spefur]]  
-  * [[organisation:faction:the_explorer_s_guild|The Explorer’s Guild]]   
-  * [[organisation:faction:the_beholders|The Beholders]]   
-  * [[organisation:faction:lanista_gladiatoria|Lanista Gladiatoria]] (small presence) 
  
 ==== Laws and Defense ==== ==== Laws and Defense ====
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 ==== Exports ==== ==== Exports ====
-  * Ironbark lumber  +  * [[gameplay:items:ironbark_lumber]]  
   * Rare herbs, medicinal flora, enchanted plants     * Rare herbs, medicinal flora, enchanted plants  
   * Magical seeds and saplings     * Magical seeds and saplings  
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 settlement.type      : Great City settlement.type      : Great City
 settlement.leader    : Vaeloria Aralumera settlement.leader    : Vaeloria Aralumera
-settlement.government : Monarchy with advisory parliamen+settlement.government : Monarchy with advisory parliament
 settlement.primary_demographic : Elves, Beastkin, Halflings, Faeriefolk, Arachnae settlement.primary_demographic : Elves, Beastkin, Halflings, Faeriefolk, Arachnae
 settlement.alias     : The Canopy Realm, The City of Leaves, Arbia’s Refuge settlement.alias     : The Canopy Realm, The City of Leaves, Arbia’s Refuge
geography/settlement/iaras.1763478752.txt.gz · Last modified: by patrigan