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| geography:settlement:kalzendil [2025/10/27 22:00] – Struct data changed patrigan | geography:settlement:kalzendil [2025/11/20 14:09] (current) – ↷ Links adapted because of a move operation patrigan | ||
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| - | ===== Kalzendil ===== | + | ====== Kalzendil |
| {{page> | {{page> | ||
| - | Kalzendil | + | Kalzendil |
| - | ==== Background | + | ====== Kalzendil ====== |
| - | Stormwind is a gleaming capital | + | Kalzendil stands upon the gentle heights of the Golden Rise, at the heart of Aestilon — a radiant city of stone and light founded by [[pantheon:deity: |
| - | The [[organisation: | + | ===== Background ===== |
| - | ==== Notable Features ==== | + | ==== Founding and Legends ==== |
| + | Kalzendil was established when The Princess — leader of the Seven Sages — was granted the central lands after the triumph of the Prime Quest. Though the Golden Rise holds no unique geographical advantage, its location is far from ordinary: the city sits upon the convergence point of several major ley lines running through Aestilon. | ||
| + | |||
| + | These currents of magical resonance make Kalzendil a place of balanced power, ideal for divine rites, arcane gatherings, and political councils. Legends say the Seven Sages first felt their magic strengthen when they stood upon this hill. | ||
| + | |||
| + | ==== Architecture ==== | ||
| + | Kalzendil gleams like a crown set upon the hills. Its pale limestone walls and polished marble towers reflect sunlight by day and lanternlight by night, earning it the name City of Light. | ||
| + | |||
| + | The city ascends in graceful tiers: | ||
| + | * Blue-roofed towers and gilded façades mark the noble districts. | ||
| + | * Measured courtyards and stone halls define the quarters of the [[organisation: | ||
| + | * Radiant glass temples rise under the care of the [[organisation: | ||
| + | * Leafy promenades grow near the halls of the [[organisation: | ||
| + | |||
| + | Even the simplest homes follow strict aesthetic harmony, for Kalzendil tolerates neither decay nor disorder. | ||
| + | |||
| + | ===== Culture and Faith ===== | ||
| + | Kalzendil is both cathedral and academy — a place where devotion and knowledge intertwine. Pilgrims, scholars, and travelers from every major city walk its luminous streets. | ||
| + | |||
| + | Temples to every deity of the [[pantheon: | ||
| + | |||
| + | === Festivals and Traditions === | ||
| + | * **The Prime Quest** (Winter’s Dawn): Lanterns and silver banners adorn the city as noble houses host public feasts in remembrance of the ancient victory. | ||
| + | * **The Festival of Light** (End of Winter): Thousands of lanterns rise into the sky, their golden-blue glow visible from distant cities. | ||
| + | * **The Harvest Festival** (Mid Autumn): Offerings are made to [[pantheon: | ||
| + | |||
| + | Each faction and noble house maintains additional rites, from the Triumvirate’s ceremonies to the tournaments of the [[organisation: | ||
| + | |||
| + | === Local Customs and Etiquette === | ||
| + | Life in Kalzendil follows unwritten rules: | ||
| + | * Lighting candles at dusk is a sign of reverence. | ||
| + | * Public debates are formal events attended much like performances. | ||
| + | * Cleanliness and order are expected in attire and environment. | ||
| + | * Hospitality is warm, though subtle judgment is common. | ||
| + | |||
| + | ===== Government and Power ===== | ||
| + | |||
| + | ==== Factions ==== | ||
| + | Power is shaped by three main groups: | ||
| + | * The Noble Houses, who hold political authority. | ||
| + | * The Order of the Sages, who influence education, magic, and philosophy. | ||
| + | * The Triumvirate, | ||
| + | |||
| + | Other factions, such as the Treant’s Roots or the Lanista Gladiatoria, | ||
| + | |||
| + | ==== Laws and Defense ==== | ||
| + | The city is governed by a Parliament of Noble Houses, where each house’s “greatness” grants voting weight. At its center sits the Representative of the Princess — chosen by her descendant — who serves as advisor, mediator, and final arbiter in deadlocks. | ||
| + | |||
| + | Laws emphasize harmony, beauty, and the sanctity of knowledge. Crime is rare; political maneuvering is far more common than open conflict. | ||
| + | |||
| + | Defense is maintained by: | ||
| + | * The Radiant Guard, elite soldiers trained in both martial and magical arts. | ||
| + | * Temple Wardens of the Triumvirate. | ||
| + | * Boundary Sages, who monitor disturbances in the city’s ley lines. | ||
| + | |||
| + | ===== Economy and Trade ===== | ||
| + | Kalzendil prospers through: | ||
| + | * Agriculture from the fertile plains around the Rise. | ||
| + | * Trade, as roads from all great cities converge here. | ||
| + | * Tourism from festivals, temples, and performances. | ||
| + | * Cultural exports such as art, music, textiles, and academic expertise. | ||
| + | |||
| + | === City Relations === | ||
| + | * **Rudiana** — strongest trade partner. | ||
| + | * **Borunoa** — strained relations due to crime and instability. | ||
| + | * **Piam, Toru, Iaras** — generally positive, valuing Kalzendil’s cultural leadership. | ||
| + | * **Rurua** — respected yet slightly envied for its arcane marvels. | ||
| + | |||
| + | Some noble houses privately view nobles from other cities as lesser, causing subtle diplomatic tension. | ||
| + | |||
| + | ===== Geography ===== | ||
| + | Kalzendil crowns the Golden Rise, a broad incline rising from the [[..: | ||
| + | |||
| + | Ancient ley lines intersect beneath the city, stabilizing its magical environment and strengthening rituals performed within its walls. | ||
| + | |||
| + | ==== Climate and Environment ==== | ||
| + | The climate is temperate and stable, similar to Belgium: | ||
| + | * Mild winters | ||
| + | * Warm but moderate summers | ||
| + | * Regular rainfall | ||
| + | * Predictable seasonal cycles ideal for farming | ||
| + | |||
| + | ==== Travel and Access ==== | ||
| + | Well-maintained roads radiate outward in all directions: | ||
| + | * South to [[geography: | ||
| + | * North to [[geography: | ||
| + | * West to [[geography: | ||
| + | * East to [[geography: | ||
| + | |||
| + | Caravans, pilgrims, and scholars travel constantly through its gates, making Kalzendil not just the heart of Aestilon — but its pulse. | ||
| + | |||
| + | ===== Notable People ===== | ||
| + | {{page> | ||
| + | ===== Notable Features | ||
| {{page> | {{page> | ||
| ---- struct data ---- | ---- struct data ---- | ||
| Line 17: | Line 110: | ||
| location.area | location.area | ||
| settlement.type | settlement.type | ||
| + | settlement.leader | ||
| + | settlement.government : Ceremonial Monarchy led by The Princess | ||
| settlement.primary_demographic : Humans | settlement.primary_demographic : Humans | ||
| + | settlement.alias | ||
| settlement.touchstones : Stormwind | settlement.touchstones : Stormwind | ||
| ---- | ---- | ||