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| geography:settlement:kalzendil [2025/10/30 12:03] – patrigan | geography:settlement:kalzendil [2025/11/20 14:09] (current) – ↷ Links adapted because of a move operation patrigan | ||
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| - | ===== Kalzendil ===== | + | ====== Kalzendil |
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| Kalzendil stands upon a hill at the geographical heart of Aestilon — a radiant city of stone and light, said to be ruled by a sage descended from [[pantheon: | Kalzendil stands upon a hill at the geographical heart of Aestilon — a radiant city of stone and light, said to be ruled by a sage descended from [[pantheon: | ||
| - | ==== Background | + | ====== Kalzendil ====== |
| - | The city rises in graceful tiers, its pale grey walls crowned with blue-roofed towers and fluttering banners that dance in the winds of the [[..: | + | Kalzendil stands upon the gentle heights |
| - | Each district bears the subtle imprint of its dominant faction. Near the halls of [[organisation: | + | ===== Background ===== |
| - | Despite the balance | + | ==== Founding and Legends ==== |
| + | Kalzendil was established when The Princess — leader | ||
| - | Kalzendil’s radiant image draws all manner | + | These currents of magical resonance make Kalzendil |
| - | === The Princess | + | ==== Architecture ==== |
| - | Kalzendil | + | Kalzendil |
| - | ==== Geography ==== | + | The city ascends in graceful tiers: |
| - | Kalzendil crowns the *Golden Rise*, a broad, gentle incline that lifts it above the surrounding plains | + | * Blue-roofed towers and gilded façades mark the noble districts. |
| + | | ||
| + | * Radiant glass temples rise under the care of the [[organisation: | ||
| + | * Leafy promenades grow near the halls of the [[organisation: | ||
| - | From its gates, well-kept trade roads radiate outward in all directions, linking the great cities of the realm. Caravans bound for [[geography: | + | Even the simplest homes follow strict aesthetic harmony, for Kalzendil tolerates neither decay nor disorder. |
| - | This network of roads has made Kalzendil | + | ===== Culture and Faith ===== |
| + | Kalzendil | ||
| - | ==== Festivals and Traditions ==== | + | Temples to every deity of the [[pantheon: |
| - | The people | + | |
| - | | + | === Festivals and Traditions === |
| - | Each year begins with solemn celebrations honoring the ancient sages who defeated the Great Evil. Lanterns and silver banners | + | |
| + | * **The Festival of Light** (End of Winter): Thousands of lanterns rise into the sky, their golden-blue glow visible from distant cities. | ||
| + | * **The Harvest Festival** (Mid Autumn): Offerings are made to [[pantheon: | ||
| - | * **The Festival of Light (End of Winter): | + | Each faction |
| - | As the frost fades, every household and the many tourists in the street release a floating lantern into the sky. The lights rise together in a sea of gold and blue, their glow visible even from distant cities. It is said these lights rekindle | + | |
| - | * **The Harvest Festival (Autumn):** | + | === Local Customs and Etiquette === |
| - | The city’s farmers | + | Life in Kalzendil follows unwritten rules: |
| + | | ||
| + | * Public debates are formal events attended much like performances. | ||
| + | * Cleanliness | ||
| + | * Hospitality is warm, though subtle judgment is common. | ||
| - | Beyond these great observances, | + | ===== Government |
| - | ==== Notable Features ==== | + | ==== Factions ==== |
| + | Power is shaped by three main groups: | ||
| + | * The Noble Houses, who hold political authority. | ||
| + | * The Order of the Sages, who influence education, magic, and philosophy. | ||
| + | * The Triumvirate, | ||
| + | |||
| + | Other factions, such as the Treant’s Roots or the Lanista Gladiatoria, | ||
| + | |||
| + | ==== Laws and Defense ==== | ||
| + | The city is governed by a Parliament of Noble Houses, where each house’s “greatness” grants voting weight. At its center sits the Representative of the Princess — chosen by her descendant — who serves as advisor, mediator, and final arbiter in deadlocks. | ||
| + | |||
| + | Laws emphasize harmony, beauty, and the sanctity of knowledge. Crime is rare; political maneuvering is far more common than open conflict. | ||
| + | |||
| + | Defense is maintained by: | ||
| + | * The Radiant Guard, elite soldiers trained in both martial and magical arts. | ||
| + | * Temple Wardens of the Triumvirate. | ||
| + | * Boundary Sages, who monitor disturbances in the city’s ley lines. | ||
| + | |||
| + | ===== Economy and Trade ===== | ||
| + | Kalzendil prospers through: | ||
| + | * Agriculture from the fertile plains around the Rise. | ||
| + | * Trade, as roads from all great cities converge here. | ||
| + | * Tourism from festivals, temples, and performances. | ||
| + | * Cultural exports such as art, music, textiles, and academic expertise. | ||
| + | |||
| + | === City Relations === | ||
| + | * **Rudiana** — strongest trade partner. | ||
| + | * **Borunoa** — strained relations due to crime and instability. | ||
| + | * **Piam, Toru, Iaras** — generally positive, valuing Kalzendil’s cultural leadership. | ||
| + | * **Rurua** — respected yet slightly envied for its arcane marvels. | ||
| + | |||
| + | Some noble houses privately view nobles from other cities as lesser, causing subtle diplomatic tension. | ||
| + | |||
| + | ===== Geography ===== | ||
| + | Kalzendil crowns the Golden Rise, a broad incline rising from the [[..: | ||
| + | |||
| + | Ancient ley lines intersect beneath the city, stabilizing its magical environment and strengthening rituals performed within its walls. | ||
| + | |||
| + | ==== Climate and Environment ==== | ||
| + | The climate is temperate and stable, similar to Belgium: | ||
| + | * Mild winters | ||
| + | * Warm but moderate summers | ||
| + | * Regular rainfall | ||
| + | * Predictable seasonal cycles ideal for farming | ||
| + | |||
| + | ==== Travel and Access ==== | ||
| + | Well-maintained roads radiate outward in all directions: | ||
| + | * South to [[geography: | ||
| + | * North to [[geography: | ||
| + | * West to [[geography: | ||
| + | * East to [[geography: | ||
| + | |||
| + | Caravans, pilgrims, and scholars travel constantly through its gates, making Kalzendil not just the heart of Aestilon — but its pulse. | ||
| + | |||
| + | ===== Notable People ===== | ||
| + | {{page> | ||
| + | ===== Notable Features | ||
| {{page> | {{page> | ||
| ---- struct data ---- | ---- struct data ---- | ||
| Line 45: | Line 110: | ||
| location.area | location.area | ||
| settlement.type | settlement.type | ||
| + | settlement.leader | ||
| + | settlement.government : Ceremonial Monarchy led by The Princess | ||
| settlement.primary_demographic : Humans | settlement.primary_demographic : Humans | ||
| + | settlement.alias | ||
| settlement.touchstones : Stormwind | settlement.touchstones : Stormwind | ||
| ---- | ---- | ||