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| geography:settlement:kalzendil [2025/11/12 14:09] – patrigan | geography:settlement:kalzendil [2025/11/20 14:09] (current) – ↷ Links adapted because of a move operation patrigan | ||
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| - | ===== Kalzendil ===== | + | ====== Kalzendil |
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| Kalzendil stands upon a hill at the geographical heart of Aestilon — a radiant city of stone and light, said to be ruled by a sage descended from [[pantheon: | Kalzendil stands upon a hill at the geographical heart of Aestilon — a radiant city of stone and light, said to be ruled by a sage descended from [[pantheon: | ||
| - | ==== Background | + | ====== Kalzendil ====== |
| - | The city rises in graceful tiers, its pale grey walls crowned with blue-roofed towers and fluttering banners that dance in the winds of the [[..: | + | Kalzendil stands upon the gentle heights |
| - | Each district bears the subtle imprint of its dominant faction. Near the halls of [[organisation: | + | ===== Background ===== |
| - | Despite the balance | + | ==== Founding and Legends ==== |
| + | Kalzendil was established when The Princess — leader | ||
| - | Kalzendil’s radiant image draws all manner | + | These currents of magical resonance make Kalzendil |
| - | === The Princess | + | ==== Architecture ==== |
| - | Kalzendil | + | Kalzendil |
| - | === Architecture === | + | The city ascends in graceful tiers: |
| - | Kalzendil gleams like a crown set upon the *Silver Rise*. Its walls of pale limestone | + | * Blue-roofed towers |
| + | * Measured courtyards | ||
| + | | ||
| + | * Leafy promenades grow near the halls of the [[organisation: | ||
| - | Each district bears the mark of its patrons: temples of radiant glass for the [[organisation: | + | Even the simplest homes follow |
| + | ===== Culture and Faith ===== | ||
| + | Kalzendil is both cathedral and academy — a place where devotion and knowledge intertwine. Pilgrims, scholars, and travelers from every major city walk its luminous streets. | ||
| - | === Culture and Faith === | + | Temples to every deity of the [[pantheon: |
| - | Kalzendil’s light is not only of stone and sun, but of spirit. Here, knowledge | + | |
| - | Temples to every deity rise within | + | === Festivals and Traditions === |
| + | * **The Prime Quest** (Winter’s Dawn): Lanterns and silver banners adorn the city as noble houses host public feasts in remembrance of the ancient victory. | ||
| + | * **The Festival of Light** (End of Winter): Thousands of lanterns | ||
| + | * **The Harvest Festival** (Mid Autumn): Offerings are made to [[pantheon:deity:arbia|Arbia]] as she is swept away by [[pantheon:deity: | ||
| - | The [[organisation: | + | Each faction and noble house maintains additional rites, from the Triumvirate’s ceremonies to the tournaments of the [[organisation: |
| - | Culturally, | + | === Local Customs and Etiquette === |
| + | Life in Kalzendil | ||
| + | * Lighting candles at dusk is a sign of reverence. | ||
| + | * Public debates are formal events attended much like performances. | ||
| + | * Cleanliness | ||
| + | * Hospitality | ||
| - | ==== Geography | + | ===== Government and Power ===== |
| - | Kalzendil crowns the " | + | |
| - | From its gates, well-kept trade roads radiate outward in all directions, linking the great cities | + | ==== Factions ==== |
| + | Power is shaped by three main groups: | ||
| + | * The Noble Houses, who hold political authority. | ||
| + | * The Order of the Sages, who influence education, magic, and philosophy. | ||
| + | * The Triumvirate, who guide spiritual life. | ||
| - | This network of roads has made Kalzendil not only the ceremonial center of Aestilon, but also its pulse — the meeting point where trade, faith, and knowledge converge. | + | Other factions, such as the Treant’s Roots or the Lanista Gladiatoria, hold influence in specialized domains. |
| - | ==== Festivals | + | ==== Laws and Defense |
| - | The people | + | The city is governed by a Parliament |
| - | * **The Prime Quest** (Winter’s Dawn): | + | Laws emphasize harmony, beauty, and the sanctity of knowledge. Crime is rare; political maneuvering is far more common than open conflict. |
| - | Each year begins with solemn celebrations honoring the ancient sages who defeated the Great Evil. Lanterns and silver banners line the streets, and the noble houses sponsor public feasts that last through the night. | + | |
| - | * **The Festival of Light** (End of Winter): | + | Defense is maintained by: |
| - | As the frost fades, every household and the many tourists | + | |
| + | * Temple Wardens | ||
| + | * Boundary Sages, who monitor disturbances in the city’s ley lines. | ||
| - | * **The Harvest Festival** (Mid Autumn): | + | ===== Economy and Trade ===== |
| - | The city’s farmers and merchants give thanks to [[pantheon: | + | Kalzendil prospers through: |
| + | * Agriculture from the fertile plains around the Rise. | ||
| + | * Trade, as roads from all great cities converge here. | ||
| + | * Tourism from festivals, temples, and performances. | ||
| + | * Cultural exports such as art, music, textiles, and academic expertise. | ||
| - | Beyond these great observances, | + | === City Relations === |
| + | * **Rudiana** | ||
| + | * **Borunoa** — strained relations due to crime and instability. | ||
| + | * **Piam, Toru, Iaras** — generally positive, valuing | ||
| + | * **Rurua** — respected yet slightly envied for its arcane marvels. | ||
| - | ==== Notable Features ==== | + | Some noble houses privately view nobles from other cities as lesser, causing subtle diplomatic tension. |
| + | |||
| + | ===== Geography ===== | ||
| + | Kalzendil crowns the Golden Rise, a broad incline rising from the [[..: | ||
| + | |||
| + | Ancient ley lines intersect beneath the city, stabilizing its magical environment and strengthening rituals performed within its walls. | ||
| + | |||
| + | ==== Climate and Environment ==== | ||
| + | The climate is temperate and stable, similar to Belgium: | ||
| + | * Mild winters | ||
| + | * Warm but moderate summers | ||
| + | * Regular rainfall | ||
| + | * Predictable seasonal cycles ideal for farming | ||
| + | |||
| + | ==== Travel and Access ==== | ||
| + | Well-maintained roads radiate outward in all directions: | ||
| + | * South to [[geography: | ||
| + | * North to [[geography: | ||
| + | * West to [[geography: | ||
| + | * East to [[geography: | ||
| + | |||
| + | Caravans, pilgrims, and scholars travel constantly through its gates, making Kalzendil not just the heart of Aestilon — but its pulse. | ||
| + | |||
| + | ===== Notable People ===== | ||
| + | {{page> | ||
| + | ===== Notable Features | ||
| {{page> | {{page> | ||
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