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geography:settlement:piam

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geography:settlement:piam [2020/07/15 20:45] patrigangeography:settlement:piam [2025/11/23 11:19] (current) patrigan
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 {{page>templates:infobox:settlement}} {{page>templates:infobox:settlement}}
  
-Piam, the white city. Built from white rocks carved from the bottom of the mountain range surrounding the [[geography:Blankwi Basin]]+Piam is a radiant oasis-city built from pure white stone in the heart of the [[geography:blankwi_basin|Blankwi Basin]]. Founded by [[pantheon:deity:calli|Calli]], Sage of Sun, Wind, Loyalty, Knowledge, Darkness, and Protection, Piam represents freedom, artistic expression, wild beauty, and above all communal respect. Every soul is welcome here.
  
-==== Background ====+The city gleams like a beacon against the desert sands — a blank canvas the people paint with spiraling banners, colored glass ornaments, and the music carried on endless winds. 
 + 
 +===== Background ====
 + 
 +==== Founding and Legends ==== 
 +Calli, the most loyal and calm of the Seven Sages, was said to wander the desert as a sandstorm with eyes — eyes that always turned away, shielding mortals from her true form. She arrived in the Blankwi Basin guided by her close companion [[pantheon:deity:guaar|Guaar]], Sage of Water, who revealed the underground lakes beneath the sands. 
 + 
 +Calli vowed to create life here, just as her “elder sister” [[pantheon:deity:arbia|Arbia]] had grown forests in Iaras. She shaped the basin, drew windpaths through the stone, and with Guaar’s help opened the aquifers that would sustain her new city. 
 + 
 +Piam grew around the oasis she revealed — a testament to endurance, beauty, and the belief that all people, no matter their origin, deserve a place to belong. 
 + 
 +==== Architecture ==== 
 +Piam’s architecture resembles a desert Santorini:   
 +  * structures carved from bright white stone   
 +  * wind-channels carved into rooftops   
 +  * domes tinted pale green   
 +  * openings everywhere to let cooling breezes flow   
 +  * minimal glass (to allow airflow), but where used, it shines with brilliant color   
 + 
 +The city rises in tiers toward the **Upper Oasis**, an elevated garden fed by hidden water channels. The eight outer walls of Piam each hold a gate, forming the city’s circular protective structure. 
 + 
 +The underground level is just as important. Below the city lie vast aquifers: cavern-lakes filled with coral, crystal, singing stone, and ancient ruins. Each aquifer has its own culture and inhabitants. 
 + 
 +===== Culture and Faith ===== 
 +Piam’s people are known for their expressive creativity and fierce mutual respect. Racism, arrogance, and cruelty are strongly condemned. While competition is common — especially in arts, performance, and martial skill — it is always paired with communal support. 
 + 
 +Music is a spiritual act.   
 +It is communication, memory, ritual, and magic. 
 + 
 +Though instruments are more common than pure voice magic, the winds themselves carry song, making Piam feel alive with shifting melodies. 
 + 
 +Worship of Calli is central:   
 +  * The sun creates the shadows — darkness is simply light’s echo   
 +  * Endurance is a virtue   
 +  * Loyalty is a sacred promise   
 +  * Knowledge is a guardian of freedom   
 + 
 +The city welcomes all other deities, with shrines to Arbia, Ignor, Loumos, Guaar, and more. 
 + 
 +=== Festivals and Traditions === 
 + 
 +**Festival of Singing Winds (Mid Winter):**   
 +A massive multi-stage concert held just outside the city walls. Artists and travelers fill the desert with music, while Piam’s galleries unveil their finest artwork. 
 + 
 +**Blessing of the Sunstone (Mid Summer):**   
 +In the central plaza stands the **Great Sunstone**, a massive crystal absorbing sunlight year-round. Its outer layers are chipped away in ritual, distributing powerful enchanted fragments to the city, honored citizens, factions, and chosen travelers.   
 +This ritual renews the protective **Sunstone Barrier**, which shields Piam from elementals, Wild Colossi, and lethal sandstorms. 
 + 
 +=== Local Customs and Etiquette === 
 +A unique formal greeting is intentionally left undefined for player choice. 
 + 
 +Other customs include: 
 +  * respecting stillness during strong winds — a sacred moment to Calli   
 +  * offering water freely to those in need   
 +  * avoiding loud conflicts in public squares   
 +  * reverence for singers, defenders, and scholars   
 + 
 +===== Government and Power ===== 
 + 
 +==== Sage Rule ==== 
 +Piam has been under martial rule since a long-ago incident with the [[organisation:faction:shadows_of_spefur|Shadows of Spefur]]. The Sage holds primary authority, supported by: 
 + 
 +  * **The Order of the Sages** — guardians of law, desert rangers, and water protectors   
 +  * **The Beholders** — scholars who guard ancient ruins and maintain magical security   
 +  * **The Windriders** — scouts and rumor-gatherers riding trained desert beasts   
 + 
 +Sage **Aleto of the Whitemane**, a Katari Leonin, rules with strict discipline and great humility. 
 + 
 +==== Sage Selection ==== 
 +Candidates must survive the **Trial of the Desert**, a brutal endurance test submitted by the Beholders, the Windriders, and the Order.   
 +They traverse the desert with minimal supplies while assaulted by magic from afar.   
 +Many perish; the survivors earn the right to be Sage. 
 + 
 +===== Economy and Trade ===== 
 + 
 +==== Exports ==== 
 +  * Legendary colored glass (world-famous)   
 +  * White stone   
 +  * Desert dyes and powdered pigments   
 +  * Sunstone fragments   
 +  * Crystal from aquifer walls   
 +  * Water-brewed wines   
 +  * Desert spices and perfumed oils   
 + 
 +==== Imports ==== 
 +  * Metal (from [[geography:settlement:rudiana|Rudiana]])   
 +  * Wood (from [[geography:settlement:iaras|Iaras]])   
 +  * Food (mostly from [[geography:settlement:kalzendil|Kalzendil]])   
 +  * Arcane tools (from [[geography:settlement:rurua|Rurua]])   
 +  * Illicit goods traded with [[geography:settlement:borunoa|Borunoa]]   
 + 
 +===== City Relations ===== 
 +**Kalzendil:** deeply respected, major food supplier   
 +**Rudiana:** close ally, imports white stone & ores   
 +**Iaras:** good relations; Piam attempts reforestation aid   
 +**Rurua:** strong arcane partnership (Beholders active in both cities)   
 +**Toru:** trusted maritime ally   
 +**Borunoa:** dangerous trading partner; careful diplomacy   
 +**Tractas:** welcomed when near the basin’s entrance   
 + 
 +===== Geography ===== 
 +The [[geography:blankwi_basin|Blankwi Basin]] is filled with ancient ruins, shattered boats from a lost lake, shifting dunes, and elemental dangers. Long ago, the basin was a massive lake at the heart of an advanced civilization using steampunk-like technology. A catastrophic explosion shattered the mountain rim, draining the lake into the sea. 
 + 
 +Piam was built atop these ruins — some still buried and active. 
 + 
 +==== Climate and Environment ==== 
 +  * Extremely warm desert climate   
 +  * Strong, constant winds   
 +  * Cool interiors due to white stone and airflow design   
 +  * Underground areas are temperate and humid   
 +  * Elementals, Wild Colossi, scorpions, sand-spirits, and ruins litter the region   
 +  * Nomads rarely travel here except when Tractas passes the basin entrance   
 + 
 +==== Travel and Access ==== 
 +Travel is hazardous due to elementals, shifting sands, and ruins. Access routes include: 
 + 
 +  * Eight city gates in the outer walls   
 +  * Windrider patrol paths   
 +  * Desert runner routes   
 +  * Narrow canyon roads carved through ancient stone   
 + 
 +The Sunstone Barrier protects Piam from the worst of the desert’s wrath. 
 + 
 +Piam endures as a city of light, wind, song, and unity — a place where creativity and loyalty shine as brightly as the desert sun. 
 + 
 +===== Notable People ===== 
 +{{page>templates:list:notable_character}}
  
 ==== Notable Features ==== ==== Notable Features ====
 +=== The Ivory Tower ===
 +A headquarters for [[organisation:faction:the_beholders|The Beholders]]. The tallest building in Piam.
 +=== The Salted Stirge ===
 +A local inn.
 +
 +{{page>templates:list:sublocation}}
 ---- struct data ---- ---- struct data ----
-metadata.blurb       :  +metadata.blurb       : The Great City in the barren Desert. 
-metadata.tags        : Great City+metadata.tags        : great_city 
 +location.area        : Blankwi Basin
 settlement.type      : Great City settlement.type      : Great City
-settlement.primary_demographic :  +settlement.leader    : Aleto of the Whitemane 
-settlement.area      Blankwi Basin+settlement.government : Martial Sage Rule (Meritocratic) 
 +settlement.primary_demographic : Beastkin (Katari, Faun), Humans, Elves, Coralfolk, Others 
 +settlement.alias     : The White City, Oasis of Winds, Calli’s Refuge 
 +settlement.touchstones Santorini, Silk Road Oases, Arcane Desert Cities
 ---- ----
  
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