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| - | Hidden deep within | + | Rudiana rises along the volcanic slopes of [[geography: |
| - | ==== Background ==== | + | ===== Background ===== |
| - | Rudiana is governed by the [[organisation: | + | |
| - | Every eight years, the Grand Tournament | + | ==== Founding and Legends ==== |
| + | Rudiana was founded | ||
| - | The [[organisation: | + | Legends say Ignor carved |
| - | Built as a single continuous | + | The city preserves his legacy |
| - | === Architecture === | + | ==== Architecture |
| - | Rudiana resembles a living forge. | + | Rudiana resembles a living forge carved through mountain layers. Terraces, caverns, and open shafts reveal entire levels glowing below. |
| - | === Culture and Faith === | + | Architectural elements include: |
| - | Rudiana’s heart is its forge, | + | * **Crimson forges |
| - | Some artisans pray to Ignor before each project, seeking divine guidance. Others see creation itself as the truest devotion | + | * **Azure-veined caverns** — home to enchanters and arcane engineers. |
| + | * **Marble-and-granite quarters** | ||
| + | * **Great support pillars** and stone bridges spanning chasms. | ||
| + | * **Ventilation chimneys**, enchanted vents, and living rock formations regulating airflow and temperature. | ||
| - | The city’s structure reflects its people: merit-based, layered, and ever-shifting. Clans cluster by craft, while factions maintain their own districts — and the unaligned live where trade and opportunity carry them. The [[factions: | + | Despite its industrial nature, Rudiana’s design is remarkably elegant — every arch, beam, and walkway crafted |
| - | ==== Geography | + | ===== Culture and Faith ===== |
| - | Rudiana | + | Rudiana’s culture is shaped by creation itself. Faith is quieter here than in cities like [[geography:settlement:kalzendil|Kalzendil]], expressed more through |
| - | From its Grand Gates, | + | Many artisans offer a brief prayer to Ignor before beginning a project, seeking clarity and steadiness. Others revere |
| - | The mountains around Rudiana are otherwise impassable, their cliffs too steep for caravans and their valleys too narrow for war. Few settlements cling to this range, for the dwarves claim it as their domain. Yet to those who brave the ascent, | + | At the city’s |
| + | === Festivals and Traditions === | ||
| + | * **The Grand Expo** (Mid Spring): | ||
| + | Each Great Clan reveals their newest creations — constructs, alloys, engines, enchantments — drawing crowds from across Aestilon. Grand demonstrations often take place on the [[geography: | ||
| - | ==== Festivals and Traditions ==== | + | |
| - | | + | All forges fall still in remembrance of the age before fire. The quiet hum of molten stone echoes through |
| - | The Grand Expo transforms Rudiana into a living exhibition. Each Great Clan unveils its newest creations, from clockwork marvels to living armors, filling | + | |
| - | * **The Ember’s Silence** (late summer): | + | === Local Customs and Etiquette ==== |
| - | At the of the summer | + | Rudiana’s customs reflect discipline, skill, and mutual respect: |
| + | * A tap to the chest is the artisan’s greeting | ||
| + | * Workspaces must remain orderly; clutter is seen as a flaw. | ||
| + | * Gifts are crafted, not bought. | ||
| + | * Boasting | ||
| - | ==== Notable Features ==== | + | ===== Government and Power ===== |
| + | |||
| + | ==== Factions ==== | ||
| + | Rudiana is governed by the [[organisation: | ||
| + | |||
| + | Other major powers: | ||
| + | * The [[factions: | ||
| + | * The [[organisation: | ||
| + | * Independent artisans, minor craft houses, and market factions operating within the city. | ||
| + | |||
| + | ==== Laws and Defense ==== | ||
| + | Any clan may propose law. If ratified by all Nine, it becomes binding. Clans stand as equals — only the **Sage-Leader**, | ||
| + | |||
| + | Defense is maintained by: | ||
| + | * The **Ironwatch**, | ||
| + | * The **Runesmith Guard**, maintainers of enchanted structures and wards. | ||
| + | * The **Deepwardens**, | ||
| + | |||
| + | The lower-city access points toward the Deeps are heavily defended with towers, rune-locked gates, mechanical traps, and reinforced bridges. | ||
| + | |||
| + | ===== Economy and Trade ===== | ||
| + | Rudiana is among Aestilon’s wealthiest settlements. Its primary exports include: | ||
| + | * High-quality **tools** and **armaments** | ||
| + | * Advanced **metal alloys** | ||
| + | * **Machinery parts** — especially components for zeppelins used by [[geography: | ||
| + | * Refined **ores** and **metals** | ||
| + | |||
| + | Rudiana imports: | ||
| + | * Food and livestock | ||
| + | * Textiles and daily goods | ||
| + | * Exotic materials from cities like [[geography: | ||
| + | |||
| + | Mining and forging form the city’s foundation, but engineering, | ||
| + | |||
| + | === City Relations === | ||
| + | * **Rurua** — closest ally. Rurua relies heavily on Rudiana’s metals to maintain their sky-island machinery and zeppelins. | ||
| + | * **Iaras** — mild rivalry. Iaras’ ironbark competes with Rudiana’s alloys, reducing their dependence on metal imports. | ||
| + | * **Kalzendil** — a respected partner, especially for trade and diplomacy. | ||
| + | * **Other cities** admire Rudiana’s productivity and often envy its wealth. | ||
| + | |||
| + | ===== Geography ===== | ||
| + | Rudiana is carved into the steep mountains of the [[geography: | ||
| + | |||
| + | The city descends in structured tiers: | ||
| + | * Upper terraces overlooking the snowy ranges | ||
| + | * Middle levels glowing with forge-light | ||
| + | * Lower caverns that serve as outposts near the [[geography: | ||
| + | |||
| + | Massive pillars and reinforced walkways support its sprawling interior chambers. | ||
| + | |||
| + | ==== Climate and Environment ==== | ||
| + | Because of its vertical design: | ||
| + | * **Upper levels** — cold, windswept, and snowy. | ||
| + | * **Middle levels** — warm from forges and volcanic stone. | ||
| + | * **Lower levels** — cool and stabilised by enchanted stones and natural chill. | ||
| + | |||
| + | Airflow is maintained through: | ||
| + | * Ventilation shafts | ||
| + | * Arcane vents | ||
| + | * Large mushroom farms cultivating air-purifying spores | ||
| + | |||
| + | ==== Travel and Access ==== | ||
| + | Access to Rudiana is limited by geography: | ||
| + | * A single southward road leads toward the [[geography: | ||
| + | * A mountainside **airdock** accommodates zeppelins and flying beasts. | ||
| + | * Widened tunnels and bridges link the city to mining sites and underground routes. | ||
| + | * Entrances to the **Deeps** are highly restricted and guarded by towers, gates, and magical defenses. | ||
| + | |||
| + | Known as *the Anvil of the Mountains*, *the Forge of the North*, and *the Heart of Innovation*, | ||
| + | |||
| + | ===== Notable People ===== | ||
| + | {{page> | ||
| + | ===== Notable Features | ||
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