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| organisation:faction:grandmaster_artisans [2022/08/08 21:45] – Created from the form at organisation:organisations patrigan | organisation:faction:grandmaster_artisans [2026/03/19 16:05] (current) – external edit 127.0.0.1 | ||
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| ===== Grandmaster Artisans ===== | ===== Grandmaster Artisans ===== | ||
| - | The Grandmaster Artisans | + | The Grandmaster Artisans |
| + | |||
| + | What they do not advertise is that the faction has turned craft into something far larger and uglier than a guild. Through the network of Algorithm Cubes spread across Aestilon, craftsmanship has become a platform economy of attention, prestige, trend-chasing, | ||
| + | |||
| + | **Base | ||
| ==== Beliefs ==== | ==== Beliefs ==== | ||
| - | * Crafting | + | * Excellence should be visible. A craft hidden away cannot push the world forward. |
| - | * Legendary items are the pinnnacle | + | * Competition sharpens creation. Stagnation |
| - | * No material | + | * If a work can be studied, copied, surpassed, or reimagined, that is proof it mattered. |
| + | * Legacy belongs not to those who make one great thing, but to those who change what everyone else makes after them. | ||
| + | |||
| + | ==== Goals ==== | ||
| + | **Openly:** To drive craft forward through openness, visibility, and relentless innovation. To ensure that the finest makers in Aestilon can be discovered, commissioned, | ||
| + | |||
| + | **Privately: | ||
| + | |||
| + | {{page> | ||
| + | |||
| + | ==== Structure ==== | ||
| + | |||
| + | The Grandmaster Artisans are less a traditional guild than an ecosystem built around visibility. | ||
| + | |||
| + | * **GrandMasters** are the visible creators and personalities of the faction: famous makers, clan leaders, workshop heads, reviewers, breakers, specialists, | ||
| + | * **Administrators** govern the Cube infrastructure. They maintain the systems that surface makers, recent works, specialties, | ||
| + | * **Owners** sit at the top of the faction' | ||
| + | |||
| + | Below these broad classes, the faction takes different forms in different places. In Rudiana, the dominant shape is the **house** — family and clan structures built around inherited techniques, materials, or public reputations. Elsewhere, the more common forms are branded workshops with apprentices, | ||
| + | |||
| + | ==== Power and Politics ==== | ||
| + | |||
| + | The Grandmaster Artisans have no single natural enemy because every major power in Aestilon depends, in one way or another, on crafted things. Their deepest rivalry is internal: mastery against popularity, originality against speed, craft integrity against the systems that reward visibility above all else. | ||
| + | |||
| + | * **[[organisation: | ||
| + | * **[[organisation: | ||
| + | * **[[organisation: | ||
| + | * **[[organisation: | ||
| + | * **[[organisation: | ||
| + | * **[[organisation: | ||
| + | * **[[organisation: | ||
| + | * **[[organisation: | ||
| + | * **[[organisation: | ||
| + | |||
| + | ==== Hooks ==== | ||
| + | |||
| + | * **The Perfect Commission.** The party seeks a specialist item and is directed toward a celebrated GrandMaster — only to discover that the quoted price is being driven upward by hype, scarcity theater, and competing buyers watching the same Cube feed. | ||
| + | * **The False Legend.** A famous crafted item has become the center of public prestige, but whispers suggest its authorship, provenance, or uniqueness is false. Proving the truth will ruin someone powerful. | ||
| + | * **The Honest Workshop.** A small local crafter with genuine talent is being buried under copy-speed, bought exposure, and house pressure. The party can help them stay local, play the Cube game, or walk away from the craft entirely. | ||
| + | * **The Hidden House.** Several competing brands turn out to be fronts for the same production network. Customers, apprentices, | ||
| + | * **The Rising Crafter.** A promising maker has become suddenly visible through the Cube and now faces patronage offers, imitation, sabotage, and the terrifying possibility of becoming the next big thing too quickly. | ||
| + | |||
| + | ==== Advancement & Perks ==== | ||
| + | |||
| + | ^ Rank ^ Perk ^ Renown Requirement ^ | ||
| + | | [TO DESIGN] | | 3 | | ||
| + | | [TO DESIGN] | | 10 | | ||
| + | | [TO DESIGN] | | 25 | | ||
| + | | [TO DESIGN] | | 50 | | ||
| + | |||
| + | // | ||
| + | |||
| + | ==== Notable Members ==== | ||
| + | |||
| + | //To be developed collaboratively. The original creator of the Algorithm Cube and the current Cube-core operators should both be represented here in a later pass.// | ||
| - | ==== Goals ===== | + | ---- struct table ---- |
| - | To share knowledge with members. To work together to create Legendary Items. | + | schema |
| + | cols : %title% | ||
| + | filter | ||
| + | filterand : faction= organisation: | ||
| + | ---- | ||
| - | {{page> | ||
| ---- struct data ---- | ---- struct data ---- | ||
| metadata.blurb | metadata.blurb | ||