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| organisation:faction:lanista_gladiatoria [2019/07/21 21:43] – Created from the form at organisation:organisations patrigan | organisation:faction:lanista_gladiatoria [2026/03/25 15:56] (current) – external edit 127.0.0.1 | ||
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| ===== Lanista Gladiatoria ===== | ===== Lanista Gladiatoria ===== | ||
| - | Lanista Gladiatoria is the faction | + | //"The show must go on. It always has."// |
| + | |||
| + | Walk into any great city in Aestilon and ask where the crowds go. They' | ||
| + | |||
| + | The Lanista Gladiatoria is not a guild in the way most factions are guilds. It does not hold territory, enforce doctrine, or pursue a political agenda. What it holds is something older and more durable than any of those things: the attention of the crowd. For as long as Aestilon has had cities, it has had spectacle. The fights change. The venues grow. The names on the banners come and go. The crowd is always there, and the Lanista Gladiatoria is always ready to fill the seats. | ||
| + | |||
| + | The colosseums themselves belong to the cities — great stone structures maintained at civic expense, as essential to urban order as walls or granaries. The Lanista Gladiatoria operates within them. Domini book their events into the arena calendar, fill the stands, and split the gate with the city treasury. Lannistae run the stables | ||
| + | |||
| + | ==== History ==== | ||
| + | |||
| + | The institution that became the Lanista Gladiatoria is older than the great cities. | ||
| + | |||
| + | In the aftermath | ||
| + | |||
| + | Most members today have no idea the institution began as a deliberate tool of social stability. They know only that it has been here forever and will be here long after they are gone. | ||
| ==== Beliefs ==== | ==== Beliefs ==== | ||
| * Bread and Games. | * Bread and Games. | ||
| - | * Anything for some entertainment | + | * Anything for some entertainment. |
| * Show first, combat second. | * Show first, combat second. | ||
| - | ==== Goals ===== | + | ==== Goals ==== |
| - | To set up the best shows in combat. To make a lot of gold showcasing all these events. | + | |
| + | **Openly:** Full seats. Good shows. Gold. The best fighters, the most spectacular events, the largest crowds | ||
| + | |||
| + | **Privately: | ||
| + | |||
| + | What nobody discusses openly, even within the faction: the institution' | ||
| {{page> | {{page> | ||
| + | |||
| + | ==== Structure ==== | ||
| + | |||
| + | The Lanista Gladiatoria runs on three branches, each with a distinct role in the ecosystem. They are not a chain of command — they are an interdependent system, and the tensions between them are part of how the whole thing works. | ||
| + | |||
| + | **The Domini** are the organizers, the promoters, the people who make the event happen. A Dominus books the arena, secures the fighters, sells the seats, manages the spectacle from opening ceremony to final bout. Different Domini run different disciplines — one might specialize in monster hunts, another in team elimination bouts, another in theatrical combat spectacles that care more about narrative than outcome. They compete for prime dates on the arena calendar, negotiate with Lannistae for access to fighters, and answer ultimately to the city's venue administration. The arena is not theirs. They are tenants — very wealthy, very influential tenants. | ||
| + | |||
| + | **The Lannistae** own or manage the stables: the houses that train, contract, and field fighters. A Lannista is simultaneously a trainer, a talent manager, and a businessman. The fighters under their banner are their product, their responsibility, | ||
| + | |||
| + | **The Gladiators** fight. They are the reason people come, the names on the banners, the faces the crowd recognizes. A Gladiator' | ||
| + | |||
| + | The city sits above all of it, silent and profitable. It collects its cut regardless of who wins, who loses, and what arrangements exist between the branches. | ||
| + | |||
| + | ==== The Gladiator' | ||
| + | |||
| + | A Gladiator' | ||
| + | |||
| + | Some fighters choose the arena — the glory, the gold, the crowd. For them, the path through the ranks is what the faction advertises: reputation, renown, titles. A Gladiator with a great enough name can dictate terms to their Lannista, take on apprentices of their own, and eventually become a Lannista themselves. The path from fighter to stable-owner is well-worn, and the Lanista Gladiatoria respects it. | ||
| + | |||
| + | Others arrive differently. Debt, desperation, | ||
| + | |||
| + | Freedom can be purchased. It can be earned through sustained performance. And it can be contractually guaranteed — some Gladiators enter binding agreements that promise release upon reaching a certain rank or a set number of victories. The contract is enforced by faction convention and civic law. | ||
| + | |||
| + | A slave who earns their freedom through the arena may, in time, become a Lannista with a stable of their own. The system is self-replicating in the way that systems of this kind tend to be. | ||
| + | |||
| + | ==== Power and Politics ==== | ||
| + | |||
| + | * **[[organisation: | ||
| + | * **[[organisation: | ||
| + | * **[[organisation: | ||
| + | * **[[organisation: | ||
| + | * **[[organisation: | ||
| + | * **[[organisation: | ||
| + | * **[[organisation: | ||
| + | * **[[organisation: | ||
| + | |||
| + | ==== Hooks ==== | ||
| + | |||
| + | * **The Contract** — A Gladiator is one fight away from the rank that earns them their freedom. Their Lannista has just agreed to book them into a fight they are likely to lose. Whether this is deliberate, negligent, or just bad luck is not immediately clear. | ||
| + | * **The Show Must Go On** — The main event has collapsed — the headliner is injured, missing, or worse. A Dominus is willing to pay an enormous amount for someone, anyone, to fill the slot in two hours. The crowd is already seated. | ||
| + | * **The Monster Problem** — A creature acquired for a hunt event is considerably more dangerous than the supplier described. It is currently contained. The event is tomorrow. The party is either the supplier being held responsible, | ||
| + | * **The Stable** — Someone the party knows, or is looking for, is under a Lannista contract they did not enter into willingly. Getting them out cleanly — without triggering the faction' | ||
| + | * **The Fix** — Someone is manipulating outcomes in the arena. The Shadows deny involvement. The losing Gladiators are not talking. The Dominus whose events keep delivering the wrong results has started to look frightened. | ||
| + | |||
| + | ==== Advancement & Perks ==== | ||
| + | |||
| + | === Gladiator === | ||
| + | ^ Rank ^ Perk ^ Renown Requirement ^ | ||
| + | | | | 3 | | ||
| + | | | | 10 | | ||
| + | | | | 25 | | ||
| + | | | | 50 | | ||
| + | |||
| + | === Lannista === | ||
| + | ^ Rank ^ Perk ^ Renown Requirement ^ | ||
| + | | | | 3 | | ||
| + | | | | 10 | | ||
| + | | | | 25 | | ||
| + | | | | 50 | | ||
| + | |||
| + | === Domini === | ||
| + | ^ Rank ^ Perk ^ Renown Requirement ^ | ||
| + | | | | 3 | | ||
| + | | | | 10 | | ||
| + | | | | 25 | | ||
| + | | | | 50 | | ||
| + | |||
| + | ==== Notable Members ==== | ||
| + | ---- struct table ---- | ||
| + | schema | ||
| + | cols : %title% | ||
| + | filter | ||
| + | filter | ||
| + | ---- | ||
| + | |||
| ---- struct data ---- | ---- struct data ---- | ||
| + | metadata.blurb | ||
| + | metadata.tags | ||
| faction.Blurb | faction.Blurb | ||
| ---- | ---- | ||