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| organisation:faction:order_of_the_sages [2020/10/20 15:20] – patrigan | organisation:faction:order_of_the_sages [2026/03/16 13:40] (current) – external edit 127.0.0.1 | ||
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| ===== Order of the Sages ===== | ===== Order of the Sages ===== | ||
| - | Coalition | + | A coalition |
| + | |||
| + | The Order presents itself as the protector of civilization — the coalition that stands between | ||
| + | |||
| + | The Princess of Kalzendil has led the Order since its founding. Officially, each generation' | ||
| ==== Beliefs ==== | ==== Beliefs ==== | ||
| * If civilization is to survive, all must unite against the dark forces that threaten it. | * If civilization is to survive, all must unite against the dark forces that threaten it. | ||
| - | * Glory comes from protecting one’s home and honoring its leaders. | + | * Glory comes from protecting one's home and honoring its leaders. |
| * The best defense is a strong offense. | * The best defense is a strong offense. | ||
| - | ==== Goals ===== | + | ==== Goals ==== |
| To ensure the safety and prosperity of the cities and other settlements of Aestilon by forming a strong coalition against the forces that threaten all, eliminate such threats by any means necessary whenever and wherever they arise, and be champions of the people. | To ensure the safety and prosperity of the cities and other settlements of Aestilon by forming a strong coalition against the forces that threaten all, eliminate such threats by any means necessary whenever and wherever they arise, and be champions of the people. | ||
| + | |||
| + | Privately: to maintain the Order' | ||
| {{page> | {{page> | ||
| + | |||
| + | ==== Structure ==== | ||
| + | |||
| + | The Order is governed through a single rank structure shared across all three branches, with a Captain in each city answering ultimately to Kalzendil. The Sage of each city — the most powerful figure in that settlement — is formally separate from the Order' | ||
| + | |||
| + | There are 3 Branches within the Order. Members typically enter one branch and remain in it, though exceptional members may cross over at a Captain' | ||
| + | |||
| + | * **Bureaucrats** are responsible for the administrative and legal machinery of the cities. They follow the rules without exception — and know better than anyone which rules can be quietly sold. The most conservative of the three branches, and the most susceptible to institutional corruption. | ||
| + | * **Guardsmen** are responsible for maintaining order within the city. Embedded in their communities, | ||
| + | * **Outriders** are responsible for eliminating dangers outside the cities. They work closely with adventurers and spend long stretches in the wilderness. The freest spirits in the Order, and the most difficult to keep fully in line. The irony that the faction which forces others into obedience relies on free spirits to do its hardest work is not lost on senior members. | ||
| + | |||
| + | ==== Power and Politics ==== | ||
| + | |||
| + | The Order operates within a three-way balance of power that mirrors the classic dynamic of nobility, people, and merchants. The city rulers and the Order' | ||
| + | |||
| + | The Order also maintains a careful watch on every other major faction in Aestilon: | ||
| + | * The [[organisation: | ||
| + | * The [[organisation: | ||
| + | * The [[organisation: | ||
| + | * The [[organisation: | ||
| + | * The [[organisation: | ||
| + | * [[organisation: | ||
| + | * The [[organisation: | ||
| + | |||
| + | ==== Advancement & Perks ==== | ||
| + | |||
| + | ^ Rank ^ Perk ^ Renown Requirement ^ | ||
| + | | Private | Call Recruit (1) | 3 | | ||
| + | | Sergeant | Call Recruit (1d4) | 10 | | ||
| + | | Lieutenant | Call Recruit (2d4) | 25 | | ||
| + | | Captain | Call Recruit (3d4), Sage Access | 50 | | ||
| + | |||
| + | === Call Recruit === | ||
| + | As a member of the order, you gain access to recruits to assist you. Once per week, you can request the assistance of a specific number of soldiers, as indicated by your rank, to perform tasks for you. These soldiers will be able to perform non-combat downtime tasks for you. Sergeant rank or higher can request their aid in battle for guild-approved missions. Lieutenant or Captain can request assistance on missions that were not pre-approved by the Order. | ||
| + | |||
| + | === Sage Access === | ||
| + | As a Captain, the Sage will be available to you at any time. They will listen to your requests and aid you where possible. The Sage is the most powerful person within the city. | ||
| + | |||
| + | === Branch Perks === | ||
| + | Each branch provides additional perks at each rank reflecting their specialisation. | ||
| + | |||
| + | **Bureaucrats: | ||
| + | |||
| + | **Guardsmen: | ||
| + | |||
| + | **Outriders: | ||
| ==== Notable Members ==== | ==== Notable Members ==== | ||
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| filter | filter | ||
| ---- | ---- | ||
| + | |||
| ---- struct data ---- | ---- struct data ---- | ||
| metadata.blurb | metadata.blurb | ||