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| organisation:faction:the_explorer_s_guild [2020/10/20 15:21] – patrigan | organisation:faction:the_explorer_s_guild [2026/03/18 17:28] (current) – external edit 127.0.0.1 | ||
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| ===== The Explorer' | ===== The Explorer' | ||
| - | As there is still a lot of wilderness, there is also a lot of interest | + | As there is still a lot of wilderness |
| + | |||
| + | What most people politely don't mention is that the Guild' | ||
| + | |||
| + | **Base of power:** [[geography: | ||
| ==== Beliefs ==== | ==== Beliefs ==== | ||
| Line 8: | Line 12: | ||
| * Preserve the ancient sites for future " | * Preserve the ancient sites for future " | ||
| - | ==== Goals ===== | + | ==== Goals ==== |
| - | To explore | + | **Openly: |
| - | {{page> | + | **Privately: |
| + | |||
| + | {{page> | ||
| + | |||
| + | ==== Structure ==== | ||
| + | |||
| + | The Explorer' | ||
| + | |||
| + | * **The Adventurer' | ||
| + | * **The Registry** is the noble-facing sales arm. It informs wealthy patrons of new expedition opportunities, | ||
| + | * **The Staging Office** is the backstage engine. It prepares sites, manages set dressing, coordinates performers, and ensures the noble experience delivers exactly what was promised. Druids provide environmental atmosphere. Illusionists provide spectacular effects. Trained adventurers make flashy magic and showy combat look effortlessly heroic. The Staging Office also handles monster procurement — working with the [[organisation: | ||
| + | |||
| + | Adventurers do not formally belong to one arm, but gravitate by temperament. A scout who prefers gathering intelligence on noble tastes drifts toward the Registry. A monster-catcher works primarily through the Adventurer' | ||
| + | |||
| + | ==== Power and Politics ==== | ||
| + | |||
| + | The Explorer' | ||
| + | |||
| + | * **[[organisation: | ||
| + | * **[[organisation: | ||
| + | * **[[organisation: | ||
| + | * **[[organisation: | ||
| + | * **[[organisation: | ||
| + | * **[[organisation: | ||
| + | * **[[organisation: | ||
| + | * **[[organisation: | ||
| + | * **[[organisation: | ||
| + | |||
| + | ==== Hooks ==== | ||
| + | |||
| + | * **The Show Goes Wrong.** The party is hired for a Guild show — experienced adventurers adding authenticity to a noble expedition. The site was supposed to be safe. A Cartographer found something three weeks ago and didn't fully report it up the chain. Something in the dark is not a Guild performer, and the nobles are already inside. | ||
| + | |||
| + | ==== Advancement & Perks ==== | ||
| + | |||
| + | ^ Rank ^ Perk ^ Renown Requirement ^ | ||
| + | | [TO DESIGN] | | 3 | | ||
| + | | [TO DESIGN] | | 10 | | ||
| + | | [TO DESIGN] | | 25 | | ||
| + | | [TO DESIGN] | | 50 | | ||
| + | |||
| + | //Rank names and perk mechanics to be designed in the faction advancement pass.// | ||
| ==== Notable Members ==== | ==== Notable Members ==== | ||
| + | |||
| + | **[[npc: | ||
| + | |||
| ---- struct table ---- | ---- struct table ---- | ||
| schema | schema | ||
| Line 20: | Line 67: | ||
| filterand : faction= organisation: | filterand : faction= organisation: | ||
| ---- | ---- | ||
| + | |||
| ---- struct data ---- | ---- struct data ---- | ||
| metadata.blurb | metadata.blurb | ||