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| organisation:faction:the_windriders [2019/07/21 13:20] – patrigan | organisation:faction:the_windriders [2026/03/23 16:47] (current) – external edit 127.0.0.1 | ||
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| ===== The Windriders ===== | ===== The Windriders ===== | ||
| - | Small groups, nomadic. Their homebase, | + | Small bands. Fast. Nomadic. Found singly or in travelling packs called Gales, crossing wilderness and threading between cities with an ease born from generations of necessity. Their informal home is [[geography: |
| + | |||
| + | The Windriders are not simply thieves with a moral code. They are one of the most sophisticated intelligence networks in Aestilon, operating without a headquarters, | ||
| + | |||
| + | ==== History ==== | ||
| + | |||
| + | The Windriders emerged from the shadow of the Great Cities — specifically, | ||
| + | |||
| + | When Aestilon' | ||
| + | |||
| + | Survival outside the walls required two things: community and cunning. Two responses to the same pressure grew alongside each other. One became Tractas — the travelling | ||
| + | |||
| + | To survive | ||
| + | |||
| + | As beastkin acceptance — never complete, never without exception, but real — gradually increased across the generations, | ||
| + | |||
| + | Tractas and the Windriders both opened over time to those of other races who shared their values. The beastkin majority has diluted, though the founding history is remembered clearly — taught not as grievance but as proof of what solidarity in the wilderness can build, and as a warning about what happens when that solidarity fails. | ||
| ==== Beliefs ==== | ==== Beliefs ==== | ||
| - | * Everything—and everyone—has a price. | + | * Everything — and everyone — has a price. |
| * You are the master of your own destiny. Never be less than what you deserve to be. | * You are the master of your own destiny. Never be less than what you deserve to be. | ||
| * Equality above supremacy. | * Equality above supremacy. | ||
| - | ==== Goals ===== | + | ==== Goals ==== |
| - | Provide freedom to all and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader, government, or group that grows too powerful, and aid the weak, the poor, and the oppressed. | + | Provide freedom to all and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader, government, or group that grows too powerful. Aid the weak, the poor, and the oppressed. |
| + | |||
| + | **Openly:** Freedom, equality, and protection for those who cannot protect themselves. Thwart concentrated power before it can do what concentrated power always eventually does. | ||
| + | |||
| + | **Privately: | ||
| + | |||
| + | They also move inside structures. When workers inside a powerful merchant house or crafters' | ||
| + | |||
| + | The underlying goal behind all of it is the one they have never fully released: making sure what happened to their founders never happens again. Racism was never fully beaten in Aestilon. It lives in quieter forms, in slower pressures, in the kind of violence that doesn' | ||
| + | |||
| + | ==== Structure ==== | ||
| + | No central command. Authority flows from reputation and renown. Gales — travelling bands — are the basic unit, led by a Wildwalker or higher, governed by mutual respect rather than hierarchy. | ||
| + | |||
| + | Tractas functions as the informal hub: the place where Windriders check in, share intelligence, | ||
| + | |||
| + | The Shadows and the Windriders are not allies. They are parallel operations with different philosophies who have learned to respect each other' | ||
| + | |||
| + | ==== Power and Politics ==== | ||
| + | * The [[organisation: | ||
| + | * The [[organisation: | ||
| + | * The [[organisation: | ||
| + | * [[organisation: | ||
| + | * The [[organisation: | ||
| + | * [[organisation: | ||
| + | |||
| + | {{page> | ||
| + | |||
| + | ==== Advancement & Perks ==== | ||
| + | |||
| + | ^ Rank ^ Perk ^ Renown Requirement ^ | ||
| + | | Tenderfoot | Wind Stories 15 | 3 | | ||
| + | | Wildwalker | Wind Stories 13, Superstore 200%, Gale Leadership | 10 | | ||
| + | | Plane Roamer | Wind Stories 10, Superstore 150% | 25 | | ||
| + | | Endless Strider | Superstore 100%, Mobilisation | 50 | | ||
| + | |||
| + | === Wind Stories === | ||
| + | When collecting information from a Windrider or trying to procure a rare item, roll an Investigation check (DC 15). On a success, you always get access to the information or item you need. This DC lowers to 13 for a Wildwalker, and 10 for a Plane Roamer. | ||
| + | |||
| + | Access to an item does not mean you receive it for free — you'll be able to buy it, or know exactly where to find it. | ||
| + | |||
| + | === Superstore === | ||
| + | Wildwalkers gain access to a store that carries almost anything, at 200% cost. The only exception is extremely rare magic items. This cost lowers to 150% for Plane Roamers and 100% for Endless Striders. | ||
| + | |||
| + | === Mobilisation === | ||
| + | Endless Striders can mobilize all Windriders to perform things only possible in massive groups. This should not bring serious harm to the individuals involved. Examples: | ||
| + | - Spread rumours across a continent | ||
| + | - Simulcast a spell with thousands of casters | ||
| + | - Construct a massive structure | ||
| + | |||
| + | === Gale Leadership === | ||
| + | A Wildwalker can register for Gale Leadership in Tractas. Word quickly spreads that they want to lead a Gale. As their renown rises, more members join. They can actively recruit as well. | ||
| + | |||
| + | ==== Notable Members ==== | ||
| + | ---- struct table ---- | ||
| + | schema | ||
| + | cols : %title% | ||
| + | filter | ||
| + | filterand : faction = organisation: | ||
| + | ---- | ||
| - | {{page> | ||
| ---- struct data ---- | ---- struct data ---- | ||
| + | metadata.blurb | ||
| + | metadata.tags | ||
| + | faction.Blurb | ||
| ---- | ---- | ||