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| organisation:faction:the_windriders [2020/11/09 20:49] – patrigan | organisation:faction:the_windriders [2026/03/23 16:47] (current) – external edit 127.0.0.1 | ||
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| ===== The Windriders ===== | ===== The Windriders ===== | ||
| - | Small groups, nomadic. Their homebase, | + | Small bands. Fast. Nomadic. Found singly or in travelling packs called Gales, crossing wilderness and threading between cities with an ease born from generations of necessity. Their informal home is [[geography: |
| + | |||
| + | The Windriders are not simply thieves with a moral code. They are one of the most sophisticated intelligence networks in Aestilon, operating without a headquarters, | ||
| + | |||
| + | ==== History ==== | ||
| + | |||
| + | The Windriders emerged from the shadow of the Great Cities — specifically, | ||
| + | |||
| + | When Aestilon' | ||
| + | |||
| + | Survival outside the walls required two things: community and cunning. Two responses to the same pressure grew alongside each other. One became Tractas — the travelling | ||
| + | |||
| + | To survive | ||
| + | |||
| + | As beastkin acceptance — never complete, never without exception, but real — gradually increased across the generations, | ||
| + | |||
| + | Tractas | ||
| ==== Beliefs ==== | ==== Beliefs ==== | ||
| - | * Everything—and everyone—has a price. | + | * Everything — and everyone — has a price. |
| * You are the master of your own destiny. Never be less than what you deserve to be. | * You are the master of your own destiny. Never be less than what you deserve to be. | ||
| * Equality above supremacy. | * Equality above supremacy. | ||
| - | ==== Goals ===== | + | ==== Goals ==== |
| - | Provide freedom to all and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader, government, or group that grows too powerful, and aid the weak, the poor, and the oppressed. | + | Provide freedom to all and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader, government, or group that grows too powerful. Aid the weak, the poor, and the oppressed. |
| - | {{page> | + | **Openly:** Freedom, equality, and protection for those who cannot protect themselves. Thwart concentrated power before it can do what concentrated power always eventually does. |
| + | **Privately: | ||
| + | |||
| + | They also move inside structures. When workers inside a powerful merchant house or crafters' | ||
| + | |||
| + | The underlying goal behind all of it is the one they have never fully released: making sure what happened to their founders never happens again. Racism was never fully beaten in Aestilon. It lives in quieter forms, in slower pressures, in the kind of violence that doesn' | ||
| + | |||
| + | ==== Structure ==== | ||
| + | No central command. Authority flows from reputation and renown. Gales — travelling bands — are the basic unit, led by a Wildwalker or higher, governed by mutual respect rather than hierarchy. | ||
| + | |||
| + | Tractas functions as the informal hub: the place where Windriders check in, share intelligence, | ||
| + | |||
| + | The Shadows and the Windriders are not allies. They are parallel operations with different philosophies who have learned to respect each other' | ||
| + | |||
| + | ==== Power and Politics ==== | ||
| + | * The [[organisation: | ||
| + | * The [[organisation: | ||
| + | * The [[organisation: | ||
| + | * [[organisation: | ||
| + | * The [[organisation: | ||
| + | * [[organisation: | ||
| + | |||
| + | {{page> | ||
| ==== Advancement & Perks ==== | ==== Advancement & Perks ==== | ||
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| | Tenderfoot | Wind Stories 15 | 3 | | | Tenderfoot | Wind Stories 15 | 3 | | ||
| | Wildwalker | Wind Stories 13, Superstore 200%, Gale Leadership | 10 | | | Wildwalker | Wind Stories 13, Superstore 200%, Gale Leadership | 10 | | ||
| - | | Plane Roamer | Wind Stories 10, Superstore 150% | 25 | | + | | Plane Roamer | Wind Stories 10, Superstore 150% | 25 | |
| - | | Endless Strider | Superstore, | + | | Endless Strider | Superstore 100%, Mobilisation | 50 | |
| === Wind Stories === | === Wind Stories === | ||
| - | When collecting information from a windrider | + | When collecting information from a Windrider |
| - | When you get access | + | Access |
| === Superstore === | === Superstore === | ||
| - | Wildwalkers gain access to a store that carries almost anything | + | Wildwalkers gain access to a store that carries almost anything, at 200% cost. The only exception is extremely rare magic items. This cost lowers to 150% for Plane Roamers |
| === Mobilisation === | === Mobilisation === | ||
| - | Endless Striders can mobilize all windwalkers | + | Endless Striders can mobilize all Windriders |
| - | - Spread rumours | + | - Spread rumours |
| - Simulcast a spell with thousands of casters | - Simulcast a spell with thousands of casters | ||
| - | - Build a huge building | + | - Construct |
| === Gale Leadership === | === Gale Leadership === | ||
| - | A Wildwalker | + | A Wildwalker |
| ==== Notable Members ==== | ==== Notable Members ==== | ||
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| filterand : faction = organisation: | filterand : faction = organisation: | ||
| ---- | ---- | ||
| + | |||
| ---- struct data ---- | ---- struct data ---- | ||
| metadata.blurb | metadata.blurb | ||