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| + | ===== Treant' | ||
| + | |||
| + | Protectors of Nature, Nature should guide civilization, | ||
| + | |||
| + | ==== Beliefs ==== | ||
| + | * The natural order must be respected and preserved. | ||
| + | * Forces that seek to hurt nature must be destroyed. | ||
| + | * The wilderness can be harsh. Not everyone can survive in it without assistance. | ||
| + | |||
| + | ==== Goals ===== | ||
| + | To restore and preserve the natural world, keep the elemental forces of the world in check, keep civilization from destroying the wilderness, and help others survive the perils of the wilderness. | ||
| + | |||
| + | Be one with nature. | ||
| + | |||
| + | ==== Unique Features ==== | ||
| + | === Healing by Grafting === | ||
| + | They have a unique way to heal wounds, by grafting a plantlike being onto the limb. The plant will mimic the part of the body that it replaces. For precise body parts, special skills and plants are required. | ||
| + | |||
| + | ==== Advancement & Perks ==== | ||
| + | ^ Rank ^ Perk ^ Renown Requirement ^ | ||
| + | | Leaf | | 3 | | ||
| + | | Branch | | 10 | | ||
| + | | Trunk | | 25 | | ||
| + | | Root | | 50 | | ||
| + | |||
| + | {{page> | ||
| + | |||
| + | ==== Notable Members ==== | ||
| + | ---- struct table ---- | ||
| + | schema | ||
| + | cols : %title% | ||
| + | filter | ||
| + | filterand : faction = organisation: | ||
| + | ---- | ||
| + | ---- struct data ---- | ||
| + | metadata.blurb | ||
| + | metadata.tags | ||
| + | faction.Blurb | ||
| + | ---- | ||