This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| organisation:faction:treant_s_roots [2025/11/20 13:54] – ↷ Page name changed from organisation:faction:the_treant_s_roots to organisation:faction:treant_s_roots anwill | organisation:faction:treant_s_roots [2026/03/19 17:11] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ===== The Treant' | + | ===== Treant' |
| - | Protectors of Nature, Nature should guide civilization, | + | Treant' |
| + | |||
| + | What makes the faction distinctive is not simple reverence for wilderness, but the way they heal. Where the [[organisation: | ||
| ==== Beliefs ==== | ==== Beliefs ==== | ||
| * The natural order must be respected and preserved. | * The natural order must be respected and preserved. | ||
| - | * Forces that seek to hurt nature must be destroyed. | + | |
| + | | ||
| * The wilderness can be harsh. Not everyone can survive in it without assistance. | * The wilderness can be harsh. Not everyone can survive in it without assistance. | ||
| + | * The gifts of the gods are meant to be used, not admired from a distance. | ||
| ==== Goals ===== | ==== Goals ===== | ||
| - | To restore and preserve | + | To guide the people of Aestilon into better coexistence with nature through healing, cultivation, |
| - | Be one with nature. | + | Openly, they seek harmony between people and nature. |
| + | |||
| + | Privately, many within the faction believe harmony will only truly come when the wilderness itself has been pacified — and perhaps, in time, monsters as well. | ||
| ==== Unique Features ==== | ==== Unique Features ==== | ||
| === Healing by Grafting === | === Healing by Grafting === | ||
| - | They have a unique way to heal wounds, by grafting | + | Treant' |
| + | |||
| + | This is respected rather than feared across much of Aestilon. For many, the Roots offer not merely healing, but transformation: | ||
| + | |||
| + | To the faction, this is not vanity alone. Every successful graft is another proof that nature belongs not only in forests and wildlands, but in the heart of civilization itself. | ||
| + | |||
| + | {{page> | ||
| + | |||
| + | ==== Structure ==== | ||
| + | Treant' | ||
| + | |||
| + | That independence is only partly true. Beneath the world lies a vast network of roots spanning Aestilon, wrapping around and along the ley lines. Through this living web, groves remain in close contact with one another and with the broader rhythms of nature itself. In practice, leadership is diffuse: each grove decides for itself, but every other grove can exert pressure, offer guidance, or intervene if they care strongly enough. | ||
| + | |||
| + | Four broad disciplines appear again and again across the faction: | ||
| + | * **Grafters** are the best-known face of the faction: healers, reconstructive artists, beautifiers, | ||
| + | * **Reclaimers** are the field hands of ecological intervention. They enter unstable wilds, festering dungeon-sites, | ||
| + | * **Ecologists / Biologists** cultivate, study, and design the living tools of the faction. Brilliant and curious, they are responsible for much of the faction' | ||
| + | * **Tenders** care for stabilized groves, reclaimed zones, urban parks, and long-term ecological projects. They are the patient custodians who make sure restored places remain livable. | ||
| + | |||
| + | ==== Power and Politics ==== | ||
| + | Treant' | ||
| + | |||
| + | That respect does not mean they are free of friction. | ||
| + | * The [[organisation: | ||
| + | * The [[organisation: | ||
| + | * The [[organisation: | ||
| + | * [[organisation: | ||
| + | |||
| + | Many factions disagree with the Roots' methods. Most still admit the faction does real good. | ||
| ==== Advancement & Perks ==== | ==== Advancement & Perks ==== | ||
| ^ Rank ^ Perk ^ Renown Requirement ^ | ^ Rank ^ Perk ^ Renown Requirement ^ | ||
| - | | Leaf | | 3 | | + | | Leaf | [DEFERRED] |
| - | | Branch | | 10 | | + | | Branch | [DEFERRED] |
| - | | Trunk | | 25 | | + | | Trunk | [DEFERRED] |
| - | | Root | | 50 | | + | | Root | [DEFERRED] |
| - | {{page> | + | Branch-specific and faction-wide advancement rewards are deferred to a later pass, after broader faction overlap and renown systems are normalized. |
| ==== Notable Members ==== | ==== Notable Members ==== | ||
| Line 33: | Line 67: | ||
| filterand : faction = organisation: | filterand : faction = organisation: | ||
| ---- | ---- | ||
| + | |||
| ---- struct data ---- | ---- struct data ---- | ||
| metadata.blurb | metadata.blurb | ||