- Aestilon
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[Short, punchy name of the campaign frame]
[One-sentence description of the big idea of the campaign frame]
4: In Aestilon anything is possible and rules will be introduced to support these.
[One paragraph: what’s exciting about this campaign, the tone, setting, emotional promise. Designed to read to players.]
* Tone 1: [e.g., “grim & gritty”] * Tone 2: [e.g., “hopeful & heroic”] * Additional notes: [Any contrast, nuance]
* Theme 1: [e.g., “power and corruption”] * Theme 2: [e.g., “legacy vs. change”] * Theme 3: [optional additional theme]
[List of inspirations: books, movies, games, comics, etc.]
[A longer description (approx. a page or so) of the campaign: major elements of the world, what players can expect, the general flow, but nothing too secretive. Player-facing.]
–– Ancestries & Communities –– [Describe how ancestries or communities are used in this frame. Any special options, or restrictions? Background prompts for characters of those heritages.]
–– Classes –– [Describe how classes work in this frame. Any classes changed, flavour altered, or new classes? What’s special here for characters.]
[Guidelines for players: how they should approach play so it fits the frame. Evocative, actionable.]
[Guidelines for the GM: how to run the campaign so it fits the frame, supports the themes, tone, and mechanics.]
[What sets this campaign frame apart: core truths about the setting, major factions, key beliefs, unique features of magic/technology, major locations. This is where GM-facing information begins.]
[A sample opening scene / hook: a situation + objective + character hooks that introduce the themes and distinctions.]
[Describe any special rules/tools for this campaign: subsystems, new adversary types, special items, setting-specific mechanics, etc.]
[Questions specific to this campaign frame that the GM asks in session zero with the players: to situate PCs, align expectations, deal with theme/content, etc.]
[Provide or describe a map (template or outline) for the setting: places, names, a list of blank spots for group to fill in. Encourage player input.]
[A brief note: summary, encouragement to make it your own, reminder of design principles, etc.]