This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| geography:settlement:rudiana [2025/11/12 10:36] – patrigan | geography:settlement:rudiana [2025/11/19 14:41] (current) – anwill | ||
|---|---|---|---|
| Line 3: | Line 3: | ||
| {{page> | {{page> | ||
| - | Hidden deep within | + | Rudiana rises along the volcanic slopes of [[geography: |
| - | ==== Background ==== | + | ===== Background ===== |
| - | Rudiana is governed by the [[nine_great_clans|Nine Great Clans]], whose craftsmanship and rivalry define its rhythm. Each clan holds mastery over a different branch of creation — from traditional metalwork to arcane engineering, | + | |
| - | Every four years, the Grand Tournament | + | ==== Founding and Legends ==== |
| + | Rudiana was founded | ||
| - | The [[factions: | + | Legends say Ignor carved |
| - | Built as a single continuous | + | The city preserves his legacy |
| - | === Architecture === | + | ==== Architecture |
| - | Rudiana resembles a living forge. | + | Rudiana resembles a living forge carved through mountain layers. Terraces, caverns, and open shafts reveal entire levels glowing below. |
| - | === Culture and Faith === | + | Architectural elements include: |
| - | Rudiana’s heart is its forge, | + | * **Crimson forges |
| - | Some artisans pray to Ignor before each project, seeking divine guidance. Others see creation itself as the truest devotion | + | * **Azure-veined caverns** — home to enchanters and arcane engineers. |
| + | * **Marble-and-granite quarters** | ||
| + | * **Great support pillars** and stone bridges spanning chasms. | ||
| + | * **Ventilation chimneys**, enchanted vents, and living rock formations regulating airflow and temperature. | ||
| - | The city’s structure reflects its people: merit-based, layered, and ever-shifting. Clans cluster by craft, while factions maintain their own districts — and the unaligned live where trade and opportunity carry them. The [[factions: | + | Despite its industrial nature, Rudiana’s design is remarkably elegant — every arch, beam, and walkway crafted |
| - | ==== Geography | + | ===== Culture and Faith ===== |
| + | Rudiana’s culture is shaped by creation itself. Faith is quieter here than in cities like [[geography: | ||
| - | ==== Festivals and Traditions ==== | + | Many artisans offer a brief prayer |
| - | * **The Grand Expo** (Mid Spring): | + | |
| - | The Grand Expo transforms Rudiana into a living exhibition. Each Great Clan unveils its newest creations, from clockwork marvels | + | |
| - | * **The Ember’s Silence** (late summer): | + | At the city’s heart stands |
| - | At the of the summer is the city’s day of rest — a solemn remembrance of the time before fire and forge. Every anvil lies still, and only the quiet hum of molten stone remains. Though | + | |
| - | ==== GM Only ==== | + | === Festivals and Traditions |
| - | * The sealed foundries near The Deeps are rumored to use aberration materials in secret experiments — their results are unpredictable but powerful. | + | * **The Grand Expo** (Mid Spring): |
| - | * The Order of Sages may be fracturing: some members quietly believe the next Sage must break the Nine’s monopoly on power. | + | Each Great Clan reveals their newest creations — constructs, alloys, engines, enchantments — drawing crowds from across Aestilon. Grand demonstrations often take place on the [[geography: |
| - | * Whispers tell of a forge that burns without flame, where metal is shaped by thought alone. Its location is unknown — perhaps even to the Sage. | + | |
| - | ==== Notable Features ==== | + | * **The Ember’s Silence** (Late Summer): |
| + | All forges fall still in remembrance of the age before fire. The quiet hum of molten stone echoes through the caverns, honoring creation’s beginnings. | ||
| + | |||
| + | === Local Customs and Etiquette ==== | ||
| + | Rudiana’s customs reflect discipline, skill, and mutual respect: | ||
| + | * A tap to the chest is the artisan’s greeting — truth of hand and heart. | ||
| + | * Workspaces must remain orderly; clutter is seen as a flaw. | ||
| + | * Gifts are crafted, not bought. | ||
| + | * Boasting is frowned upon unless paired with genuine excellence. | ||
| + | |||
| + | ===== Government and Power ===== | ||
| + | |||
| + | ==== Factions ==== | ||
| + | Rudiana is governed by the [[organisation: | ||
| + | |||
| + | Other major powers: | ||
| + | * The [[factions: | ||
| + | * The [[organisation: | ||
| + | * Independent artisans, minor craft houses, and market factions operating within the city. | ||
| + | |||
| + | ==== Laws and Defense ==== | ||
| + | Any clan may propose law. If ratified by all Nine, it becomes binding. Clans stand as equals — only the **Sage-Leader**, | ||
| + | |||
| + | Defense is maintained by: | ||
| + | * The **Ironwatch**, | ||
| + | * The **Runesmith Guard**, maintainers of enchanted structures and wards. | ||
| + | * The **Deepwardens**, | ||
| + | |||
| + | The lower-city access points toward the Deeps are heavily defended with towers, rune-locked gates, mechanical traps, and reinforced bridges. | ||
| + | |||
| + | ===== Economy and Trade ===== | ||
| + | Rudiana is among Aestilon’s wealthiest settlements. Its primary exports include: | ||
| + | * High-quality **tools** and **armaments** | ||
| + | * Advanced **metal alloys** | ||
| + | * **Machinery parts** — especially components for zeppelins used by [[geography: | ||
| + | * Refined **ores** and **metals** | ||
| + | |||
| + | Rudiana imports: | ||
| + | * Food and livestock | ||
| + | * Textiles and daily goods | ||
| + | * Exotic materials from cities like [[geography: | ||
| + | |||
| + | Mining and forging form the city’s foundation, but engineering, | ||
| + | |||
| + | === City Relations === | ||
| + | * **Rurua** — closest ally. Rurua relies heavily on Rudiana’s metals to maintain their sky-island machinery and zeppelins. | ||
| + | * **Iaras** — mild rivalry. Iaras’ ironbark competes with Rudiana’s alloys, reducing their dependence on metal imports. | ||
| + | * **Kalzendil** — a respected partner, especially for trade and diplomacy. | ||
| + | * **Other cities** admire Rudiana’s productivity and often envy its wealth. | ||
| + | |||
| + | ===== Geography ===== | ||
| + | Rudiana is carved into the steep mountains of the [[geography: | ||
| + | |||
| + | The city descends in structured tiers: | ||
| + | * Upper terraces overlooking the snowy ranges | ||
| + | * Middle levels glowing with forge-light | ||
| + | * Lower caverns that serve as outposts near the [[geography: | ||
| + | |||
| + | Massive pillars and reinforced walkways support its sprawling interior chambers. | ||
| + | |||
| + | ==== Climate and Environment ==== | ||
| + | Because of its vertical design: | ||
| + | * **Upper levels** — cold, windswept, and snowy. | ||
| + | * **Middle levels** — warm from forges and volcanic stone. | ||
| + | * **Lower levels** — cool and stabilised by enchanted stones and natural chill. | ||
| + | |||
| + | Airflow is maintained through: | ||
| + | * Ventilation shafts | ||
| + | * Arcane vents | ||
| + | * Large mushroom farms cultivating air-purifying spores | ||
| + | |||
| + | ==== Travel and Access ==== | ||
| + | Access to Rudiana is limited by geography: | ||
| + | * A single southward road leads toward the [[geography: | ||
| + | * A mountainside **airdock** accommodates zeppelins and flying beasts. | ||
| + | * Widened tunnels and bridges link the city to mining sites and underground routes. | ||
| + | * Entrances to the **Deeps** are highly restricted and guarded by towers, gates, and magical defenses. | ||
| + | |||
| + | Known as *the Anvil of the Mountains*, *the Forge of the North*, and *the Heart of Innovation*, | ||
| + | |||
| + | ===== Notable People ===== | ||
| + | {{page> | ||
| + | ===== Notable Features | ||
| {{page> | {{page> | ||
| + | |||
| + | {{page> | ||
| ---- struct data ---- | ---- struct data ---- | ||
| Line 47: | Line 131: | ||
| settlement.leader | settlement.leader | ||
| settlement.government : Technocracy | settlement.government : Technocracy | ||
| - | settlement.primary_demographic : Dwarves, Gnomes | + | settlement.primary_demographic : Dwarves, Gnomes, Clanks |
| - | settlement.alias | + | settlement.alias |
| - | settlement.touchstones : Ironforge (WoW) | + | settlement.touchstones : Ironforge (WoW), Mines of Moria (LotR) |
| ---- | ---- | ||