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geography:settlement:rudiana [2025/11/12 10:45] – Struct data changed patrigangeography:settlement:rudiana [2025/11/19 14:41] (current) anwill
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 {{page>templates:infobox:settlement}} {{page>templates:infobox:settlement}}
  
-Hidden deep within the Ognan mountain range near [[geography:Mount Ogun]], Rudiana’s forges glow red against the stone, fed by underground lava channels that have burned since the city's founding by the sage [[pantheon:deity:ignor|Ignor]], his legacy endures in every ring of hammer and spark of steel.+Rudiana rises along the volcanic slopes of [[geography:mount_ogun|Mount Ogun]], a city of stone, craft, and innovation carved into the northern [[geography:ogunan_summit|Ogunan Summit]]. Founded by [[pantheon:deity:ignor|Ignor]] — the master craftsman among the [[pantheon:seven_sages|Seven Sages]] — Rudiana stands as Aestilon’s greatest forgewhere creation is both a legacy and a living art.
  
-==== Background ==== +===== Background =====
-Rudiana is governed by the [[organisation:nine_great_clans|Nine Great Clans]], whose craftsmanship and rivalry define its rhythm. Each clan holds mastery over a different branch of creation — from traditional metalwork to arcane engineering, from experimental alloys to living constructs. +
  
-Every four years, the Grand Tournament in the [[geography:rudiana_colosseum|Rudiana Colosseum]] determines which clan stands foremost. From among their ranks, a sage is chosen — judged by Craft, Leadership, and Wisdom — to guide the city and serve as arbiter among the clans.+==== Founding and Legends ==== 
 +Rudiana was founded in the aftermath of the [[world:prime_quest|]], when Ignor sought place of solitude and purpose. Drawn by the molten fires of Mount Ogun and the rich ores within the mountain’s heart, he built the first forge upon the mountainside. From this beginning grew a vast city dedicated to mastery of craft.
  
-The [[organisation:faction:order_of_the_sages|]] enforces the law and answers directly to this leadermaintaining delicate peace between the [[organisation:faction:grandmaster_artisans|]] and the [[factions:merchants|Merchants Guild]] who run Rudiana’s thriving market.+Legends say Ignor carved the earliest halls himself, shaping chambers where fire, stone, and metal converged in harmony. Though revered by many as a divine patron of artisansIgnor is honored not as a distant god but as an ideal — the greatest craftsman to ever live.
  
-Built as a single continuous city that bridges [[geography:surface|The Surface]] and [[geography:underground|The Underground]], Rudiana descends through terraces and open shafts where one can glimpse entire layers below. The deepest levels are fortified outposts, defending the miners and excavators who venture out into [[geography:deeps|The Deeps]]. The things that rise from below defy reason — aberrations whose forms twist logic and stone alikeso access to the lower layers requires special permissions.+The city preserves his legacy through the [[organisation:nine_great_clans|Nine Great Clans]], each tracing its heritage or philosophy back to Ignor’s teachings of discipline, mastery, and innovation.
  
-=== Architecture === +==== Architecture ==== 
-Rudiana resembles a living forge. Bridges span vast chasms of glowing rockand colored stones mark its regions — deep crimson halls for the smiths, azure-veined caverns for the enchanterspale marble dwellings for the beastkin quarter built from stone traded from [[geography:settlement:piam|Piam]]. Few cities rival its harmony of function and form.+Rudiana resembles a living forge carved through mountain layersTerraces, caverns, and open shafts reveal entire levels glowing below.
  
-=== Culture and Faith === +Architectural elements include: 
-Rudiana’s heart is its forge, and faith burns as varied as the crafts it inspires  +  * **Crimson forges and basalt halls** — domains of the master smiths
-Some artisans pray to Ignor before each project, seeking divine guidanceOthers see creation itself as the truest devotion — a completed work is a prayer given form. A few turn their reverence to [[pantheon:the_three_goddesses|The Three Goddesses]], especially [[pantheon:deity:Din]], the Flame of CreationSomehoweverserve no god at all, chasing perfection for its own sake.+  * **Azure-veined caverns** — home to enchanters and arcane engineers. 
 +  * **Marble-and-granite quarters** — especially in the beastkin district, built from stone traded from [[geography:settlement:piam|Piam]]. 
 +  * **Great support pillars** and stone bridges spanning chasms. 
 +  * **Ventilation chimneys**enchanted ventsand living rock formations regulating airflow and temperature.
  
-The city’s structure reflects its people: merit-basedlayered, and ever-shifting. Clans cluster by craft, while factions maintain their own districts — and the unaligned live where trade and opportunity carry them. The [[factions:merchants|Merchants]] fill the markets with color and noise, selling goods from every clan to the surface world.+Despite its industrial nature, Rudiana’s design is remarkably elegant — every archbeam, and walkway crafted with purpose and pride.
  
-==== Geography ====+===== Culture and Faith ===== 
 +Rudiana’s culture is shaped by creation itself. Faith is quieter here than in cities like [[geography:settlement:kalzendil|Kalzendil]], expressed more through the act of crafting than through formal worship.
  
-==== Festivals and Traditions ==== +Many artisans offer brief prayer to Ignor before beginning a projectseeking clarity and steadinessOthers revere [[pantheon:deity:din|Din]]Flame of Creationguided by the influence of the [[organisation:faction:the_triumvirate|Triumvirate]]. Yet many citizens worship no deity at allbelieving excellence alone is divine.
-  * **The Grand Expo** (Mid Spring): +
-     The Grand Expo transforms Rudiana into living exhibition. Each Great Clan unveils its newest creations, from clockwork marvels to living armorsfilling the forges and terraces with light and applauseDiplomatsscholarsand wanderers from across the realm attend, and the celebrations spill out onto the [[geography:rudiana_great_terrace|Great Terrace]], a vast open space carved from the mountain’s far side where large-scale inventions are displayed.+
  
-  * **The Ember’s Silence** (late summer): +At the city’s heart stands **the Great Forge**, the oldest working forge in Aestilonfed by a lava channel from Mount Ogun. Though not a temple, it is treated with near-sacred respect.
-    At the of the summer is the city’s day of rest — a solemn remembrance of the time before fire and forge. Every anvil lies stilland only the quiet hum of molten stone remains. Though simple, it is sacred: a reminder that creation begins in silence.+
  
-==== Notable Features ====+=== Festivals and Traditions === 
 +  * **The Grand Expo** (Mid Spring):   
 +    Each Great Clan reveals their newest creations — constructs, alloys, engines, enchantments — drawing crowds from across Aestilon. Grand demonstrations often take place on the [[geography:rudiana_great_terrace|Great Terrace]]. 
 + 
 +  * **The Ember’s Silence** (Late Summer):   
 +    All forges fall still in remembrance of the age before fire. The quiet hum of molten stone echoes through the caverns, honoring creation’s beginnings. 
 + 
 +=== Local Customs and Etiquette ==== 
 +Rudiana’s customs reflect discipline, skill, and mutual respect: 
 +  * A tap to the chest is the artisan’s greeting — truth of hand and heart. 
 +  * Workspaces must remain orderly; clutter is seen as a flaw. 
 +  * Gifts are crafted, not bought. 
 +  * Boasting is frowned upon unless paired with genuine excellence. 
 + 
 +===== Government and Power ===== 
 + 
 +==== Factions ==== 
 +Rudiana is governed by the [[organisation:nine_great_clans|Nine Great Clans]], each dominant in a different craft — forging, mining, engineering, artifice, construction, enchantment, and more. 
 + 
 +Other major powers: 
 +  * The [[factions:merchants|Merchants Guild]], whose support determines a clan’s economic strength. 
 +  * The [[organisation:faction:order_of_the_sages|Order of the Sages]], enforcers of law and mediators of disputes. 
 +  * Independent artisans, minor craft houses, and market factions operating within the city. 
 + 
 +==== Laws and Defense ==== 
 +Any clan may propose law. If ratified by all Nine, it becomes binding. Clans stand as equals — only the **Sage-Leader**, chosen every eight years during the Grand Tournament in the [[geography:rudiana_colosseum|Rudiana Colosseum]], may break ties. 
 + 
 +Defense is maintained by: 
 +  * The **Ironwatch**, elite warriors wielding Rudiana’s finest steel. 
 +  * The **Runesmith Guard**, maintainers of enchanted structures and wards. 
 +  * The **Deepwardens**, stationed near the fortified tunnels descending toward the [[geography:deeps|Deeps]]. 
 + 
 +The lower-city access points toward the Deeps are heavily defended with towers, rune-locked gates, mechanical traps, and reinforced bridges. 
 + 
 +===== Economy and Trade ===== 
 +Rudiana is among Aestilon’s wealthiest settlements. Its primary exports include: 
 +  * High-quality **tools** and **armaments** 
 +  * Advanced **metal alloys** 
 +  * **Machinery parts** — especially components for zeppelins used by [[geography:settlement:rurua|Rurua]] 
 +  * Refined **ores** and **metals** 
 + 
 +Rudiana imports: 
 +  * Food and livestock 
 +  * Textiles and daily goods 
 +  * Exotic materials from cities like [[geography:settlement:toru|Toru]] and [[geography:settlement:iaras|Iaras]] 
 + 
 +Mining and forging form the city’s foundation, but engineering, artifice, and innovation define its identity. 
 + 
 +=== City Relations === 
 +  * **Rurua** — closest ally. Rurua relies heavily on Rudiana’s metals to maintain their sky-island machinery and zeppelins. 
 +  * **Iaras** — mild rivalry. Iaras’ ironbark competes with Rudiana’s alloys, reducing their dependence on metal imports. 
 +  * **Kalzendil** — a respected partner, especially for trade and diplomacy. 
 +  * **Other cities** admire Rudiana’s productivity and often envy its wealth. 
 + 
 +===== Geography ===== 
 +Rudiana is carved into the steep mountains of the [[geography:ogunan_summit|Ogunan Summit]], beside the molten heart of [[geography:mount_ogun|Mount Ogun]]. Jagged peaks surround it like iron crowns, and the volcano’s plume is visible for leagues. 
 + 
 +The city descends in structured tiers: 
 +  * Upper terraces overlooking the snowy ranges 
 +  * Middle levels glowing with forge-light 
 +  * Lower caverns that serve as outposts near the [[geography:deeps|Deeps]] 
 + 
 +Massive pillars and reinforced walkways support its sprawling interior chambers. 
 + 
 +==== Climate and Environment ==== 
 +Because of its vertical design: 
 +  * **Upper levels** — cold, windswept, and snowy. 
 +  * **Middle levels** — warm from forges and volcanic stone. 
 +  * **Lower levels** — cool and stabilised by enchanted stones and natural chill. 
 + 
 +Airflow is maintained through: 
 +  * Ventilation shafts 
 +  * Arcane vents 
 +  * Large mushroom farms cultivating air-purifying spores 
 + 
 +==== Travel and Access ==== 
 +Access to Rudiana is limited by geography: 
 +  * A single southward road leads toward the [[geography:aestilon_fields|Aestilon Fields]] and [[geography:settlement:kalzendil|Kalzendil]]. 
 +  * A mountainside **airdock** accommodates zeppelins and flying beasts. 
 +  * Widened tunnels and bridges link the city to mining sites and underground routes. 
 +  * Entrances to the **Deeps** are highly restricted and guarded by towers, gates, and magical defenses. 
 + 
 +Known as *the Anvil of the Mountains*, *the Forge of the North*, and *the Heart of Innovation*, Rudiana stands as a testament to the endurance, creativity, and mastery of its people. 
 + 
 +===== Notable People ===== 
 +{{page>templates:list:notable_character}} 
 +===== Notable Features =====
 {{page>templates:list:sublocation}} {{page>templates:list:sublocation}}
  
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 settlement.government : Technocracy settlement.government : Technocracy
 settlement.primary_demographic : Dwarves, Gnomes, Clanks settlement.primary_demographic : Dwarves, Gnomes, Clanks
-settlement.alias     : The Great Forge+settlement.alias     : Anvil of the Mountains, Forge of the North, Hearthfire of Innovation
 settlement.touchstones : Ironforge (WoW), Mines of Moria (LotR) settlement.touchstones : Ironforge (WoW), Mines of Moria (LotR)
 ---- ----
  
geography/settlement/rudiana.1762944313.txt.gz · Last modified: by patrigan